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Interest in a Spelless, Yet Magical, Bard, Paladin, and Ranger?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7903911" data-attributes="member: 6704184"><p>Now, I'm not asking about whether you think it's feasible. I want to know if you are interested in the <em>idea</em> of playing or seeing in play, any of these classes, sans spellcasting. </p><p></p><p>My basic concept for all three would be that they have Ritual Casting, but not Spellcasting, and that they are still <em>magical, </em>but are closer to a monk in terms of magic level, and complexity. They'd gain more class features, strengthen the ones they have, and fill the same roles they current fill. A Paladin would still gain a smite style effect, a ranger would still be able to talk to animals and make vines attack their enemies, and a bard would still be able to dazzle, confuse, inspire, and invoke fear, with their voice and mastery of language. They'd regain their pool of resources on a short rest, and I'd probably make them MC compatible with eachother by making them simply use Ki, for now, or basing it on Ki and stating that if you are MCing between MOnk, Variant Bard, Ranger, or Paladin, or Marshal, you have 1 point per level, and can use your points for any ability you have that costs any of the points. But MC concerns would be one of the very last steps of design.</p><p></p><p>Why? Because IMO spellcasting can often muddy and obscure the actual story of these classes, making their identity less clear. Is the Bard really a support class? Is it even really a Bard? Sometimes, I don't feel like it is, and most players I know who love bards conceptually find the 5e Bard lacking in any regard other than <em>power</em>. The Paladin...I just feel that Spellcasting but no Rituals is absolutely backward for the concept, and the Cleric has to take a lot of the Paladin's goodies in order to be distinct enough to keep in the game. Let the Cleric cast spells. Let the Paladin feel the unnatural in her bones, see past lies, compel the guilty to speak, etc, without worrying about what spells to prepare in a day and whether it will eat too much of their Smite slots. </p><p></p><p>I'll go into it more once I've seen some replies, but that's the basic gist of what I want to build, and why. </p><p></p><p>Obviously, Bard is harder than the other two. Don't worry, I'm aware. I've got ideas for that.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7903911, member: 6704184"] Now, I'm not asking about whether you think it's feasible. I want to know if you are interested in the [I]idea[/I] of playing or seeing in play, any of these classes, sans spellcasting. My basic concept for all three would be that they have Ritual Casting, but not Spellcasting, and that they are still [I]magical, [/I]but are closer to a monk in terms of magic level, and complexity. They'd gain more class features, strengthen the ones they have, and fill the same roles they current fill. A Paladin would still gain a smite style effect, a ranger would still be able to talk to animals and make vines attack their enemies, and a bard would still be able to dazzle, confuse, inspire, and invoke fear, with their voice and mastery of language. They'd regain their pool of resources on a short rest, and I'd probably make them MC compatible with eachother by making them simply use Ki, for now, or basing it on Ki and stating that if you are MCing between MOnk, Variant Bard, Ranger, or Paladin, or Marshal, you have 1 point per level, and can use your points for any ability you have that costs any of the points. But MC concerns would be one of the very last steps of design. Why? Because IMO spellcasting can often muddy and obscure the actual story of these classes, making their identity less clear. Is the Bard really a support class? Is it even really a Bard? Sometimes, I don't feel like it is, and most players I know who love bards conceptually find the 5e Bard lacking in any regard other than [I]power[/I]. The Paladin...I just feel that Spellcasting but no Rituals is absolutely backward for the concept, and the Cleric has to take a lot of the Paladin's goodies in order to be distinct enough to keep in the game. Let the Cleric cast spells. Let the Paladin feel the unnatural in her bones, see past lies, compel the guilty to speak, etc, without worrying about what spells to prepare in a day and whether it will eat too much of their Smite slots. I'll go into it more once I've seen some replies, but that's the basic gist of what I want to build, and why. Obviously, Bard is harder than the other two. Don't worry, I'm aware. I've got ideas for that. [/QUOTE]
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