Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Interest in Oriental Adventures PbP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gez" data-source="post: 2242577" data-attributes="member: 1328"><p>For reference, here is the Revised Sohei:</p><p>[sblock]<span style="font-size: 22px">Sohei Table</span>[sblock]</p><p>[code]Level BAB Fort Refs Will Special------------------------------ Spells per day:</p><p> 1st +0 +2 +0 +2 [i]Ki[/i] frenzy 1/day, Weapon Focus -1- -2- -3- -4-</p><p> 2nd +1 +3 +0 +3 Deflect Arrows - - - -</p><p> 3rd +2 +3 +1 +3 Diehard - - - -</p><p> 4th +3 +4 +1 +4 [i]Ki[/i] frenzy 2/day 0 - - -</p><p> 5th +3 +4 +1 +4 Strength of mind 0 - - -</p><p> 6th +4 +5 +2 +5 Defensive strike 1 - - -</p><p> 7th +5 +5 +2 +5 Damage reduction 1/- 1 - - -</p><p> 8th +6 +6 +2 +6 [i]Ki[/i] frenzy 3/day 1 0 - -</p><p> 9th +6 +6 +3 +6 Mettle 1 0 - -</p><p>10th +7 +7 +3 +7 Damage reduction 2/- 1 1 - -</p><p>11th +8 +7 +3 +7 Greater frenzy 1 1 0 -</p><p>12th +9 +8 +4 +8 [i]Ki[/i] frenzy 4/day 1 1 1 -</p><p>13th +9 +8 +4 +8 Damage reduction 3/- 1 1 1 -</p><p>14th +10 +9 +4 +9 2 1 1 0</p><p>15th +11 +9 +5 +9 2 1 1 1</p><p>16th +12 +10 +5 +10 Damage reduction 4/-, [i]Ki[/i] frenzy 5/day 2 2 1 1</p><p>17th +12 +10 +5 +10 Tireless frenzy 2 2 2 1</p><p>18th +13 +11 +6 +11 3 2 2 1</p><p>19th +14 +11 +6 +11 Damage reduction 5/- 3 3 3 2</p><p>20th +15 +12 +6 +12 [i]Ki[/i] frenzy 6/day, whirlwind frenzy 3 3 3 3</p><p></p><p></p><p></p><p></p><p></p><p>[/code][/sblock]</p><p><strong>Abilities:</strong> A Wisdom score of 14 or higher is required to get access to the most powerful sohei spells, and a score of 11 or higher is required to cast any sohei spells at all. A high Constitution improves a sohei's hit points, and a high Strength makes her more effective in melee combat, where she typically excels.</p><p><strong>Alignment:</strong> Any lawful.</p><p><strong>Hit Dice:</strong> d10.</p><p><strong>Class Skills:</strong> Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Iaijutsu Focus (Cha), Knowledge-Religion (Int), Profession (Wis).</p><p><strong>Base Skill Points:</strong> 2.</p><p><span style="font-size: 22px">Sohei Class Features</span>[sblock]</p><p><strong>Weapon and Armor Proficiencies:</strong> Sohei are proficient with all simple and martial weapons, and with all armors (but no shields).</p><p><strong>Weapon Focus:</strong> Sohei gain Weapon Focus with a weapon of their choice as a bonus feat.</p><p><strong>Spells:</strong> Beginning at 4th level, a sohei gains the ability to cast a small number of divine spells. To cast a spell, a sohei must have a Wisdom score of at least 10 + the spell's level, so a sohei with a Wisdom of 10 or lower cannot cast these spells. Sohei bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier. When a sohei gets 0 spells of a given level, such as 0 1st-level spells at 4th level, the sohei gets only bonus spells. A sohei without a bonus spell for that level cannot yet cast a spell of that level. A sohei has access to any spell on her spell list and can freely choose which to prepare. A sohei prepares and casts spells just as a cleric or shaman does.</p><p>Through 3rd level, a sohei has no caster level. Starting at 4th level, a sohei's caster level is one-half her class level.</p><p><strong><em>Ki</em> Frenzy:</strong> Starting at first level, a sohei gains the ability to focus her <em>ki</em> power into a frenzy of berserk energy. In this frenzied state, she temporarily gains +2 to Strength and +2 to Dexterity. Her speed increases by 10 feet, and she can choose to make a flurry of blows with a full attack action in melee, making one extra attack per round while suffering a -2 penalty on every attack.</p><p>While in a <em>ki</em> frenzy, a sohei cannot use skills or abilities that require patience or concentration, such as moving silently or casting spells. (She cannot use any sohei class skill in a frenzy.) She can use any feat she might have except for Expertise, item creation feats, and Skill Focus (if it is tied to a skill that requires patience or concentration).</p><p>A <em>ki</em> frenzy lasts for a number of rounds equal to three + the sohei's Constitution modifier. The sohei may prematurely end the frenzy voluntarily. At the end of the frenzy, the sohei is fatigued (-2 to Strength, -2 to Dexterity, can't charge or run) for the duration of the encounter.</p><p>The sohei can only enter a frenzy once per encounter, and only a certain number of times per day (determined by level). Entering a frenzy is a free action.</p><p><strong>Deflect Arrows:</strong> The sohei gains <a href="http://www.d20srd.org/srd/feats.htm#deflectArrows" target="_blank">Deflect Arrows</a> as a bonus feat at second level, even if she doesn't have the prerequisite feat and Dexterity score.</p><p><strong>Diehard:</strong> The sohei gains <a href="http://www.d20srd.org/srd/feats.htm#diehard" target="_blank">Diehard</a> as a bonus feat at third level.</p><p><strong>Strength of Mind:</strong> A sohei of at least 5th level is immune to stunning and <em>sleep</em> spells and effects.</p><p><strong>Defensive Strike:</strong> The sohei gains Defensive Strike as a bonus feat at 6th level, even if she doesn't have the prerequisite feat and Dexterity score.[sblock]<span style="font-size: 18px">Defensive Strike [General]</span></p><p>You can turn a strong defense into a powerful offense.</p><p><strong>Prerequisites:</strong> Dex 13, Int 13, <a href="http://www.d20srd.org/srd/feats.htm#combatExpertise" target="_blank">Combat Expertise</a>, <a href="http://www.d20srd.org/srd/feats.htm#dodge" target="_blank">Dodge</a>.</p><p><strong>Benefit:</strong> If an opponent attacks you and misses while you are using the total defense action, you can attack that opponent on your next turn with a +4 bonus on your attack roll. You gain no bonus against an opponent that does not attack you or against an opponent that attacks you and hits you.</p><p><strong>Special:</strong> A fighter may select Defensive Strike as one of his fighter bonus feats. A sohei gains Defensive Strike as a bonus feat at 6th level.[/sblock]<strong>Damage Reduction:</strong> Starting at 7th level, the sohei gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Substract 1 from the damage the sohei takes each time she is dealt damage. At 10th level, this damage reduction rises to 2. At 13th level, it rises to 3. At 16th level, it rises to 4. At 19th level, it rises to 5. Damage reduction can reduce damage to 0 but not below 0.</p><p><strong>Mettle:</strong> The sohei's special blessing allows her to shrug off magical effects that would otherwise damage or harm her. If a sohei of at least 9th level makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability.</p><p><strong>Greater Frenzy:</strong> At 11th level, a sohei's bonuses to Strength and Dexterity during her frenzy each increases to +4, the penalty she suffers on attack rolls for making a flurry of blows is reduced to -1, and her speed increases by 20 feet during her frenzy.</p><p><strong>Tireless Frenzy:</strong>At 17th level and higher, a sohei no longer becomes fatigued at the end of her frenzy.</p><p><strong>Whirlwind Frenzy:</strong> At 20th level, a sohei's bonuses to Strength and Dexterity during her frenzy each increases to +6, she suffers no penalty on attack rolls for making a flurry of blows, and her speed increases by 30 feet during her frenzy.[/sblock]<span style="font-size: 22px">Sohei Spell List</span>[sblock]</p><p></p><p>FIRST-LEVEL</p><p><strong>Attraction.</strong> Attacks are drawn to the subject creature, dealing more damage.[sblock]Transmutation</p><p><strong>Level:</strong> Sha 1, Soh 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> Standard action</p><p><strong>Range:</strong> Close</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 2 rounds/level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p>When you cast this spell, a mystical aura surrounds the subject creature, drawing attacks to the creature and making successful attacks more effective. The subject takes an additional +1 point of damage per caster level (max +5) from each melee or ranged attack that deals damage. This spell does not increase damage from spells.[/sblock]<a href="http://www.d20srd.org/srd/spells/bane.htm" target="_blank">Bane</a></p><p><a href="http://www.d20srd.org/srd/spells/bless.htm" target="_blank">Bless</a></p><p><a href="http://www.d20srd.org/srd/spells/detectChaos.htm" target="_blank">Detect Chaos</a></p><p><a href="http://www.d20srd.org/srd/spells/detectLaw.htm" target="_blank">Detect Law</a></p><p><a href="http://www.d20srd.org/srd/spells/divineFavor.htm" target="_blank">Divine Favor</a></p><p><a href="http://www.d20srd.org/srd/spells/doom.htm" target="_blank">Doom</a></p><p><a href="http://www.d20srd.org/srd/spells/endureElements.htm" target="_blank">Endure Elements</a></p><p><a href="http://www.d20srd.org/srd/spells/magicWeapon.htm" target="_blank">Magic Weapon</a></p><p><a href="http://www.d20srd.org/srd/spells/protectionfromChaos.htm" target="_blank">Protection from Chaos</a></p><p><a href="http://www.d20srd.org/srd/spells/resistance.htm" target="_blank">Resistance</a></p><p><a href="http://www.d20srd.org/srd/spells/shieldofFaith.htm" target="_blank">Shield of Faith</a></p><p><a href="http://www.d20srd.org/srd/spells/virtue.htm" target="_blank">Virtue</a></p><p><strong>Weapon Bless.</strong> Prepare one weapon for combat against a particular foe.[sblock]Transmutation</p><p><strong>Level:</strong> Fury 1, Sha 1, Soh 1</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Weapon touched</p><p><strong>Duration:</strong> Permanent until discharged</p><p><strong>Saving Throw:</strong> Will negates (harmless, object)</p><p><strong>Spell Resistance:</strong> Yes (harmless, object)</p><p>You prepare one weapon for combat against a particular foe. While casting the spell, you write the identity of the foe on the weapon, along with spirit invocations to give the weapon power. Although you do not need to know the exact name of the intended victim, you must still identify the creature specifically. You cannot, for example, bless a weapon for use against “a kappa,” but you can bless it for use against “the kappa who lives in Ch'i Sheng's pond.”</p><p>The first time the blessed weapon is used against the target creature, its wielder gains a +5 enhancement bonus on the first attack roll and a +5 bonus on damage if the first attack is successful. After the first attack, or if the weapon is used against another for before it is used against the target creature, the writings on the blade disappear and the spell effect ends.</p><p><em>Focus:</em> A writing brush and ink.[/sblock]</p><p>SECOND LEVEL</p><p><a href="http://www.d20srd.org/srd/spells/animalMessenger.htm" target="_blank">Animal Messenger</a></p><p><a href="http://www.d20srd.org/srd/spells/bullsStrength.htm" target="_blank">Bull's Strength</a></p><p><a href="http://www.d20srd.org/srd/spells/delayPoison.htm" target="_blank">Delay Poison</a></p><p><a href="http://www.d20srd.org/srd/spells/eaglesSplendor.htm" target="_blank">Eagle's Splendor</a></p><p><strong>Honorable Weapon.</strong> Weapon is more efficient against dishonorable creatures.[sblock]Transmutation [Lawful]</p><p><strong>Level:</strong> Sha 2, Soh 2</p><p><strong>Components:</strong> V, S, DF</p><p><strong>Casting Time:</strong> Standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Weapon touched or fifty projectiles</p><p><strong>Duration:</strong> 1 minute</p><p><strong>Saving Throw:</strong> Will negates (harmless, object)</p><p><strong>Spell Resistance:</strong> Yes (harmless, object)</p><p><em>Honorable weapon</em> makes a weapon honorable, allowing it to bypass the damage reduction or certain dishonorable creatures, primarily undead and a few non-oni residents of the Shadowlands. This spell has no effect on a weapon that already has an alignemen, such as a Tainted sword.</p><p>You can't cast this spell on a natural weapon, such as an animal's claw or bite.[/sblock]<a href="http://www.d20srd.org/srd/spells/owlsWisdom.htm" target="_blank">Owl's Wisdom</a></p><p><a href="http://www.d20srd.org/srd/spells/removeParalysis.htm" target="_blank">Remove Paralysis</a></p><p><a href="http://www.d20srd.org/srd/spells/resistEnergy.htm" target="_blank">Resist Energy</a></p><p><a href="http://www.d20srd.org/srd/spells/restorationLesser.htm" target="_blank">Restoration, Lesser</a></p><p><a href="http://www.d20srd.org/srd/spells/shieldOther.htm" target="_blank">Shield Other</a></p><p><strong>Warning.</strong> Subject gains +4 to Listen and Spot and retains Dex bonus to AC when flat-footed.[sblock]Divination</p><p><strong>Level:</strong> Guardian 2, Sha 2, Soh 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> Standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Area Effect Target:</strong> Creature touched</p><p><strong>Duration:</strong> 10 minutes/level</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p>This spell heightens the subject's senses and awareness of danger. The subject gains a +4 insight bonus on Listen and Spot checks and retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses his Dexterity bonus to AC if immobilized.)[/sblock]</p><p>THIRD LEVEL</p><p><a href="http://www.d20srd.org/srd/spells/discernLies.htm" target="_blank">Discern Lies</a></p><p><a href="http://www.d20srd.org/srd/spells/dispelMagic.htm" target="_blank">Dispel Magic</a></p><p><a href="http://www.d20srd.org/srd/spells/magicCircleagainstChaos.htm" target="_blank">Magic Circle against Chaos</a></p><p><a href="http://www.d20srd.org/srd/spells/magicWeaponGreater.htm" target="_blank">Magic Weapon, Greater</a></p><p><strong>Mental Strength.</strong> Recipient gains +4 bonus on Will saves.[sblock]Enchantment (Compulsion) [Mind-Affecting]</p><p><strong>Level:</strong> Sha 3, Soh 3</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> Standard action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Living creature touched</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p>You imbue the recipient with magical energy that fortifies her will, granting her a +4 resistance bonus on all Will saves.</p><p><em>Focus:</em> The tail of a white fox.[/sblock]<a href="http://www.d20srd.org/srd/spells/prayer.htm" target="_blank">Prayer</a></p><p><a href="http://www.d20srd.org/srd/spells/protectionfromEnergy.htm" target="_blank">Protection from Energy</a></p><p></p><p>FOURTH LEVEL</p><p><strong>Castigate.</strong> Verbal rebuke deafens all who hear and damage those whose alignment differs from yours. [Updated in Complete Divine][sblock]Evocation [Sonic]</p><p><strong>Level:</strong> Clr 4, Fury 4, Sha 4, Soh 4</p><p><strong>Components:</strong> V</p><p><strong>Casting Time:</strong> Standard action</p><p><strong>Range:</strong> 10 ft.</p><p><strong>Area:</strong> 10-ft. radius emanation</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Fortitude half</p><p><strong>Spell Resistance:</strong> Yes</p><p>This spell allows you to verbally rebuke foes. By shouting your deity's teachings about other alignments, you inflict pain on those who hear, and those in the area need not understand your divine words to be affected. This spell has no effect on creatures that cannot hear. Otherwise, you deafen foes of the same alignment for 1d4 rounds (save for half). Foes within one alignment step of yours (lawful, neutral, chaotic; good or evil) take 1 point of damage per caster level (maximum 10). Foes whose alignment is more than one step different from yours take 1d4 points of damage per caster level (maximum 10d4). A Fortitude saving throw is allowed for half damage from this spell.[/sblock]<a href="http://www.d20srd.org/srd/spells/deathWard.htm" target="_blank">Death Ward</a></p><p><strong>Discern Shapechanger.</strong> Penetrates disguises and shape changes.[sblock]Divination</p><p><strong>Level:</strong> Sha 4, Soh 4, Wuj 3</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> Full round action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 round/level</p><p>With a standard action spent in concentration, you can see the true form of polymorphed, disguised, or transmuted creatures within 60 feet. Each round, you can see and determine whether it is polymorphed, disguised, or transmuted, and what its true form is.</p><p>If you look at a shapechanger in its true form, you what that it is a shapechanger, but cannot determine what other forms it might be capable of assuming. For purposes of this spell, a shapechanger is any creature with the shapechanger subtype or the supernatural ability to take an alternate form or change shape. A wu jen who knows <em>polymorph self</em> is not a shapechanger (since a spell is not a supernatural or extraordinary ability), but a spirit centipede is (since it has the extraordinary ability to assume alternate forms, though it hasn't the shapechanger subtype).</p><p><em>Material Component:</em> A balm of honey and lotus flower, smeared on your eyelids.[/sblock]<a href="http://www.d20srd.org/srd/spells/dispelChaos.htm" target="_blank">Dispel Chaos</a></p><p><a href="http://www.d20srd.org/srd/spells/divinePower.htm" target="_blank">Divine Power</a></p><p><a href="http://www.d20srd.org/srd/spells/freedomofMovement.htm" target="_blank">Freedom of Movement</a></p><p><a href="http://www.d20srd.org/srd/spells/neutralizePoison.htm" target="_blank">Neutralize Poison</a></p><p><a href="http://www.d20srd.org/srd/spells/ordersWrath.htm" target="_blank">Order's Wrath</a></p><p><strong>Remove Fatigue.</strong> Removes effects of fatigue as 8 hours of rest.[sblock]Transmutation</p><p><strong>Level:</strong> Sha 4, Soh 4</p><p><strong>Components:</strong> S</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Up to one living creature touched per two levels.</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Fortitude negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p>The creatures you touch gain the benefits of 8 hours of restful sleep. If a subject was fatigued, the fatigue and its penalties are removed. If a subject was already well rested, it does not need to rest or sleep during the next 24 hours. Arcane spellcasters must still rest their minds for 8 hours in order to prepare or ready their spells.[/sblock]<a href="http://www.d20srd.org/srd/spells/restoration.htm" target="_blank">Restoration</a></p><p><a href="http://www.d20srd.org/srd/spells/spellImmunity.htm" target="_blank">Spell Immunity</a></p><p><strong>Sustain.</strong> Recipient need no food or drink for 6 hours/level.[sblock]Transmutation</p><p><strong>Level:</strong> Sha 4, Soh 4</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> Full-round action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Up to one living creature touched per two levels.</p><p><strong>Duration:</strong> 6 hours/level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p>The recipient of this spell can go without food nor water for the duration of the spell, feeling no hunger and suffering no ill effects from the deprivation. An affected creature can eat or drink normally without difficulty. When the spell ends, the creatures must resume normal eating and drinking habits, but do not feel adverse effects from the missed meals. The size of the creature is not a factor, a tiny lizard and a dragon are both fully nourished by the spell.</p><p>If a target of the spell is suffering from hunger and thirst, the spell relieves the creature as if it had eaten one healthy meal for every 6 hours of the spell's duration.</p><p><em>Material Component:</em> A flask of warm sake and a rice cake.[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Gez, post: 2242577, member: 1328"] For reference, here is the Revised Sohei: [sblock][SIZE=6]Sohei Table[/SIZE][sblock] [code]Level BAB Fort Refs Will Special------------------------------ Spells per day: 1st +0 +2 +0 +2 [i]Ki[/i] frenzy 1/day, Weapon Focus -1- -2- -3- -4- 2nd +1 +3 +0 +3 Deflect Arrows - - - - 3rd +2 +3 +1 +3 Diehard - - - - 4th +3 +4 +1 +4 [i]Ki[/i] frenzy 2/day 0 - - - 5th +3 +4 +1 +4 Strength of mind 0 - - - 6th +4 +5 +2 +5 Defensive strike 1 - - - 7th +5 +5 +2 +5 Damage reduction 1/- 1 - - - 8th +6 +6 +2 +6 [i]Ki[/i] frenzy 3/day 1 0 - - 9th +6 +6 +3 +6 Mettle 1 0 - - 10th +7 +7 +3 +7 Damage reduction 2/- 1 1 - - 11th +8 +7 +3 +7 Greater frenzy 1 1 0 - 12th +9 +8 +4 +8 [i]Ki[/i] frenzy 4/day 1 1 1 - 13th +9 +8 +4 +8 Damage reduction 3/- 1 1 1 - 14th +10 +9 +4 +9 2 1 1 0 15th +11 +9 +5 +9 2 1 1 1 16th +12 +10 +5 +10 Damage reduction 4/-, [i]Ki[/i] frenzy 5/day 2 2 1 1 17th +12 +10 +5 +10 Tireless frenzy 2 2 2 1 18th +13 +11 +6 +11 3 2 2 1 19th +14 +11 +6 +11 Damage reduction 5/- 3 3 3 2 20th +15 +12 +6 +12 [i]Ki[/i] frenzy 6/day, whirlwind frenzy 3 3 3 3 [/code][/sblock] [b]Abilities:[/b] A Wisdom score of 14 or higher is required to get access to the most powerful sohei spells, and a score of 11 or higher is required to cast any sohei spells at all. A high Constitution improves a sohei's hit points, and a high Strength makes her more effective in melee combat, where she typically excels. [b]Alignment:[/b] Any lawful. [b]Hit Dice:[/b] d10. [b]Class Skills:[/b] Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Iaijutsu Focus (Cha), Knowledge-Religion (Int), Profession (Wis). [b]Base Skill Points:[/b] 2. [SIZE=6]Sohei Class Features[/SIZE][sblock] [b]Weapon and Armor Proficiencies:[/b] Sohei are proficient with all simple and martial weapons, and with all armors (but no shields). [b]Weapon Focus:[/b] Sohei gain Weapon Focus with a weapon of their choice as a bonus feat. [b]Spells:[/b] Beginning at 4th level, a sohei gains the ability to cast a small number of divine spells. To cast a spell, a sohei must have a Wisdom score of at least 10 + the spell's level, so a sohei with a Wisdom of 10 or lower cannot cast these spells. Sohei bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier. When a sohei gets 0 spells of a given level, such as 0 1st-level spells at 4th level, the sohei gets only bonus spells. A sohei without a bonus spell for that level cannot yet cast a spell of that level. A sohei has access to any spell on her spell list and can freely choose which to prepare. A sohei prepares and casts spells just as a cleric or shaman does. Through 3rd level, a sohei has no caster level. Starting at 4th level, a sohei's caster level is one-half her class level. [b][i]Ki[/i] Frenzy:[/b] Starting at first level, a sohei gains the ability to focus her [i]ki[/i] power into a frenzy of berserk energy. In this frenzied state, she temporarily gains +2 to Strength and +2 to Dexterity. Her speed increases by 10 feet, and she can choose to make a flurry of blows with a full attack action in melee, making one extra attack per round while suffering a -2 penalty on every attack. While in a [i]ki[/i] frenzy, a sohei cannot use skills or abilities that require patience or concentration, such as moving silently or casting spells. (She cannot use any sohei class skill in a frenzy.) She can use any feat she might have except for Expertise, item creation feats, and Skill Focus (if it is tied to a skill that requires patience or concentration). A [i]ki[/i] frenzy lasts for a number of rounds equal to three + the sohei's Constitution modifier. The sohei may prematurely end the frenzy voluntarily. At the end of the frenzy, the sohei is fatigued (-2 to Strength, -2 to Dexterity, can't charge or run) for the duration of the encounter. The sohei can only enter a frenzy once per encounter, and only a certain number of times per day (determined by level). Entering a frenzy is a free action. [b]Deflect Arrows:[/b] The sohei gains [url=http://www.d20srd.org/srd/feats.htm#deflectArrows]Deflect Arrows[/url] as a bonus feat at second level, even if she doesn't have the prerequisite feat and Dexterity score. [b]Diehard:[/b] The sohei gains [url=http://www.d20srd.org/srd/feats.htm#diehard]Diehard[/url] as a bonus feat at third level. [b]Strength of Mind:[/b] A sohei of at least 5th level is immune to stunning and [i]sleep[/i] spells and effects. [b]Defensive Strike:[/b] The sohei gains Defensive Strike as a bonus feat at 6th level, even if she doesn't have the prerequisite feat and Dexterity score.[sblock][SIZE=5]Defensive Strike [General][/SIZE] You can turn a strong defense into a powerful offense. [b]Prerequisites:[/b] Dex 13, Int 13, [url=http://www.d20srd.org/srd/feats.htm#combatExpertise]Combat Expertise[/url], [url=http://www.d20srd.org/srd/feats.htm#dodge]Dodge[/url]. [b]Benefit:[/b] If an opponent attacks you and misses while you are using the total defense action, you can attack that opponent on your next turn with a +4 bonus on your attack roll. You gain no bonus against an opponent that does not attack you or against an opponent that attacks you and hits you. [b]Special:[/b] A fighter may select Defensive Strike as one of his fighter bonus feats. A sohei gains Defensive Strike as a bonus feat at 6th level.[/sblock][b]Damage Reduction:[/b] Starting at 7th level, the sohei gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Substract 1 from the damage the sohei takes each time she is dealt damage. At 10th level, this damage reduction rises to 2. At 13th level, it rises to 3. At 16th level, it rises to 4. At 19th level, it rises to 5. Damage reduction can reduce damage to 0 but not below 0. [b]Mettle:[/b] The sohei's special blessing allows her to shrug off magical effects that would otherwise damage or harm her. If a sohei of at least 9th level makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability. [b]Greater Frenzy:[/b] At 11th level, a sohei's bonuses to Strength and Dexterity during her frenzy each increases to +4, the penalty she suffers on attack rolls for making a flurry of blows is reduced to -1, and her speed increases by 20 feet during her frenzy. [b]Tireless Frenzy:[/b]At 17th level and higher, a sohei no longer becomes fatigued at the end of her frenzy. [b]Whirlwind Frenzy:[/b] At 20th level, a sohei's bonuses to Strength and Dexterity during her frenzy each increases to +6, she suffers no penalty on attack rolls for making a flurry of blows, and her speed increases by 30 feet during her frenzy.[/sblock][SIZE=6]Sohei Spell List[/SIZE][sblock] FIRST-LEVEL [b]Attraction.[/b] Attacks are drawn to the subject creature, dealing more damage.[sblock]Transmutation [b]Level:[/b] Sha 1, Soh 1 [b]Components:[/b] V, S [b]Casting Time:[/b] Standard action [b]Range:[/b] Close [b]Target:[/b] One creature [b]Duration:[/b] 2 rounds/level [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes When you cast this spell, a mystical aura surrounds the subject creature, drawing attacks to the creature and making successful attacks more effective. The subject takes an additional +1 point of damage per caster level (max +5) from each melee or ranged attack that deals damage. This spell does not increase damage from spells.[/sblock][url=http://www.d20srd.org/srd/spells/bane.htm]Bane[/url] [url=http://www.d20srd.org/srd/spells/bless.htm]Bless[/url] [url=http://www.d20srd.org/srd/spells/detectChaos.htm]Detect Chaos[/url] [url=http://www.d20srd.org/srd/spells/detectLaw.htm]Detect Law[/url] [url=http://www.d20srd.org/srd/spells/divineFavor.htm]Divine Favor[/url] [url=http://www.d20srd.org/srd/spells/doom.htm]Doom[/url] [url=http://www.d20srd.org/srd/spells/endureElements.htm]Endure Elements[/url] [url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url] [url=http://www.d20srd.org/srd/spells/protectionfromChaos.htm]Protection from Chaos[/url] [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url] [url=http://www.d20srd.org/srd/spells/shieldofFaith.htm]Shield of Faith[/url] [url=http://www.d20srd.org/srd/spells/virtue.htm]Virtue[/url] [b]Weapon Bless.[/b] Prepare one weapon for combat against a particular foe.[sblock]Transmutation [b]Level:[/b] Fury 1, Sha 1, Soh 1 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 10 minutes [b]Range:[/b] Touch [b]Target:[/b] Weapon touched [b]Duration:[/b] Permanent until discharged [b]Saving Throw:[/b] Will negates (harmless, object) [b]Spell Resistance:[/b] Yes (harmless, object) You prepare one weapon for combat against a particular foe. While casting the spell, you write the identity of the foe on the weapon, along with spirit invocations to give the weapon power. Although you do not need to know the exact name of the intended victim, you must still identify the creature specifically. You cannot, for example, bless a weapon for use against “a kappa,” but you can bless it for use against “the kappa who lives in Ch'i Sheng's pond.” The first time the blessed weapon is used against the target creature, its wielder gains a +5 enhancement bonus on the first attack roll and a +5 bonus on damage if the first attack is successful. After the first attack, or if the weapon is used against another for before it is used against the target creature, the writings on the blade disappear and the spell effect ends. [i]Focus:[/i] A writing brush and ink.[/sblock] SECOND LEVEL [url=http://www.d20srd.org/srd/spells/animalMessenger.htm]Animal Messenger[/url] [url=http://www.d20srd.org/srd/spells/bullsStrength.htm]Bull's Strength[/url] [url=http://www.d20srd.org/srd/spells/delayPoison.htm]Delay Poison[/url] [url=http://www.d20srd.org/srd/spells/eaglesSplendor.htm]Eagle's Splendor[/url] [b]Honorable Weapon.[/b] Weapon is more efficient against dishonorable creatures.[sblock]Transmutation [Lawful] [b]Level:[/b] Sha 2, Soh 2 [b]Components:[/b] V, S, DF [b]Casting Time:[/b] Standard action [b]Range:[/b] Touch [b]Target:[/b] Weapon touched or fifty projectiles [b]Duration:[/b] 1 minute [b]Saving Throw:[/b] Will negates (harmless, object) [b]Spell Resistance:[/b] Yes (harmless, object) [i]Honorable weapon[/i] makes a weapon honorable, allowing it to bypass the damage reduction or certain dishonorable creatures, primarily undead and a few non-oni residents of the Shadowlands. This spell has no effect on a weapon that already has an alignemen, such as a Tainted sword. You can't cast this spell on a natural weapon, such as an animal's claw or bite.[/sblock][url=http://www.d20srd.org/srd/spells/owlsWisdom.htm]Owl's Wisdom[/url] [url=http://www.d20srd.org/srd/spells/removeParalysis.htm]Remove Paralysis[/url] [url=http://www.d20srd.org/srd/spells/resistEnergy.htm]Resist Energy[/url] [url=http://www.d20srd.org/srd/spells/restorationLesser.htm]Restoration, Lesser[/url] [url=http://www.d20srd.org/srd/spells/shieldOther.htm]Shield Other[/url] [b]Warning.[/b] Subject gains +4 to Listen and Spot and retains Dex bonus to AC when flat-footed.[sblock]Divination [b]Level:[/b] Guardian 2, Sha 2, Soh 2 [b]Components:[/b] V, S [b]Casting Time:[/b] Standard action [b]Range:[/b] Touch [b]Area Effect Target:[/b] Creature touched [b]Duration:[/b] 10 minutes/level [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) This spell heightens the subject's senses and awareness of danger. The subject gains a +4 insight bonus on Listen and Spot checks and retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses his Dexterity bonus to AC if immobilized.)[/sblock] THIRD LEVEL [url=http://www.d20srd.org/srd/spells/discernLies.htm]Discern Lies[/url] [url=http://www.d20srd.org/srd/spells/dispelMagic.htm]Dispel Magic[/url] [url=http://www.d20srd.org/srd/spells/magicCircleagainstChaos.htm]Magic Circle against Chaos[/url] [url=http://www.d20srd.org/srd/spells/magicWeaponGreater.htm]Magic Weapon, Greater[/url] [b]Mental Strength.[/b] Recipient gains +4 bonus on Will saves.[sblock]Enchantment (Compulsion) [Mind-Affecting] [b]Level:[/b] Sha 3, Soh 3 [b]Components:[/b] V, S, F [b]Casting Time:[/b] Standard action [b]Range:[/b] Touch [b]Target:[/b] Living creature touched [b]Duration:[/b] 1 round/level [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) You imbue the recipient with magical energy that fortifies her will, granting her a +4 resistance bonus on all Will saves. [i]Focus:[/i] The tail of a white fox.[/sblock][url=http://www.d20srd.org/srd/spells/prayer.htm]Prayer[/url] [url=http://www.d20srd.org/srd/spells/protectionfromEnergy.htm]Protection from Energy[/url] FOURTH LEVEL [b]Castigate.[/b] Verbal rebuke deafens all who hear and damage those whose alignment differs from yours. [Updated in Complete Divine][sblock]Evocation [Sonic] [b]Level:[/b] Clr 4, Fury 4, Sha 4, Soh 4 [b]Components:[/b] V [b]Casting Time:[/b] Standard action [b]Range:[/b] 10 ft. [b]Area:[/b] 10-ft. radius emanation [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Fortitude half [b]Spell Resistance:[/b] Yes This spell allows you to verbally rebuke foes. By shouting your deity's teachings about other alignments, you inflict pain on those who hear, and those in the area need not understand your divine words to be affected. This spell has no effect on creatures that cannot hear. Otherwise, you deafen foes of the same alignment for 1d4 rounds (save for half). Foes within one alignment step of yours (lawful, neutral, chaotic; good or evil) take 1 point of damage per caster level (maximum 10). Foes whose alignment is more than one step different from yours take 1d4 points of damage per caster level (maximum 10d4). A Fortitude saving throw is allowed for half damage from this spell.[/sblock][url=http://www.d20srd.org/srd/spells/deathWard.htm]Death Ward[/url] [b]Discern Shapechanger.[/b] Penetrates disguises and shape changes.[sblock]Divination [b]Level:[/b] Sha 4, Soh 4, Wuj 3 [b]Components:[/b] V, S, M [b]Casting Time:[/b] Full round action [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 round/level With a standard action spent in concentration, you can see the true form of polymorphed, disguised, or transmuted creatures within 60 feet. Each round, you can see and determine whether it is polymorphed, disguised, or transmuted, and what its true form is. If you look at a shapechanger in its true form, you what that it is a shapechanger, but cannot determine what other forms it might be capable of assuming. For purposes of this spell, a shapechanger is any creature with the shapechanger subtype or the supernatural ability to take an alternate form or change shape. A wu jen who knows [i]polymorph self[/i] is not a shapechanger (since a spell is not a supernatural or extraordinary ability), but a spirit centipede is (since it has the extraordinary ability to assume alternate forms, though it hasn't the shapechanger subtype). [i]Material Component:[/i] A balm of honey and lotus flower, smeared on your eyelids.[/sblock][url=http://www.d20srd.org/srd/spells/dispelChaos.htm]Dispel Chaos[/url] [url=http://www.d20srd.org/srd/spells/divinePower.htm]Divine Power[/url] [url=http://www.d20srd.org/srd/spells/freedomofMovement.htm]Freedom of Movement[/url] [url=http://www.d20srd.org/srd/spells/neutralizePoison.htm]Neutralize Poison[/url] [url=http://www.d20srd.org/srd/spells/ordersWrath.htm]Order's Wrath[/url] [b]Remove Fatigue.[/b] Removes effects of fatigue as 8 hours of rest.[sblock]Transmutation [b]Level:[/b] Sha 4, Soh 4 [b]Components:[/b] S [b]Casting Time:[/b] 10 minutes [b]Range:[/b] Touch [b]Target:[/b] Up to one living creature touched per two levels. [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Fortitude negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) The creatures you touch gain the benefits of 8 hours of restful sleep. If a subject was fatigued, the fatigue and its penalties are removed. If a subject was already well rested, it does not need to rest or sleep during the next 24 hours. Arcane spellcasters must still rest their minds for 8 hours in order to prepare or ready their spells.[/sblock][url=http://www.d20srd.org/srd/spells/restoration.htm]Restoration[/url] [url=http://www.d20srd.org/srd/spells/spellImmunity.htm]Spell Immunity[/url] [b]Sustain.[/b] Recipient need no food or drink for 6 hours/level.[sblock]Transmutation [b]Level:[/b] Sha 4, Soh 4 [b]Components:[/b] V, S, M [b]Casting Time:[/b] Full-round action [b]Range:[/b] Touch [b]Target:[/b] Up to one living creature touched per two levels. [b]Duration:[/b] 6 hours/level [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] Yes (harmless) The recipient of this spell can go without food nor water for the duration of the spell, feeling no hunger and suffering no ill effects from the deprivation. An affected creature can eat or drink normally without difficulty. When the spell ends, the creatures must resume normal eating and drinking habits, but do not feel adverse effects from the missed meals. The size of the creature is not a factor, a tiny lizard and a dragon are both fully nourished by the spell. If a target of the spell is suffering from hunger and thirst, the spell relieves the creature as if it had eaten one healthy meal for every 6 hours of the spell's duration. [i]Material Component:[/i] A flask of warm sake and a rice cake.[/sblock][/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Interest in Oriental Adventures PbP?
Top