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<blockquote data-quote="HandofMystra" data-source="post: 5345807" data-attributes="member: 40754"><p>I will be editing this over Friday evening</p><p>[sblock=Chimon] CHIMON (Molthune)</p><p> Male halfling Bard 5</p><p> NG Small humanoid</p><p> <strong>Init </strong> +4 ; <strong>Senses</strong> Perception +10</p><p> <u>DEFENSE</u></p><p> <strong>AC</strong> 19[20], touch 16, flat-footed 17 (+3 armor, +4 dex, +1 size, +1 deflection) [has buckler - situational +1 -always adds to flatfooted AC]</p><p> <strong>hp</strong> 34 (5d8+10)</p><p> <strong>Fort</strong> +6 (+1 base +2 Con +1 trait), <strong>Ref</strong> +10 (+4 base +4 dex), <strong>Will</strong> +6 (+4 base) adds to all saves (+1 racial +1 resistance) +2 vs fear</p><p> <u>OFFENSE</u></p><p> <strong>Spd</strong> 20 ft./x4</p><p> <strong>Ranged</strong> Mwk Shortbow +9 1d4 20/x3</p><p> <u>STATISTICS</u></p><p> <strong>Str</strong> 9 (-1)(3pt) -2 racial</p><p><strong>Dex</strong> 18(+4)(7pt) +2 racial +1 level bonus</p><p><strong>Con</strong> 14(+2)(5pt)</p><p><strong>Int</strong> 12(+1)(2pt)</p><p><strong>Wis</strong> 10(+0)(0pt)</p><p><strong>Cha</strong> 18(+4)(10) +2 racial</p><p></p><p> <strong>Base Atk</strong> +3, <strong>Cmb</strong> +1 (+3 BAB -1 Str -1 size) <strong>Cmd</strong> +16 (10+3 BAB +4 dex -1 size)</p><p> <strong>Feats</strong> <span style="font-family: 'Arial'">] Arcane Strike (B)(PFCR 118), Armor Proficiency (Light) (PFCR 118), Combat Casting (B)(PFCR 119), Point Blank Shot (PFCR 131), Precise Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)</span></p><p> [sblock=skills]</p><p><span style="font-family: 'Arial'">Acrobatics +10 (+1 rank + 4 mod +5 misc)</span></p><p><span style="font-family: 'Arial'">Bluff +8 </span><span style="font-family: 'Arial'">(+1 rank + 4 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Climb +5 </span><span style="font-family: 'Arial'">(+1 rank -1 mod +5 misc)</span></p><p><span style="font-family: 'Arial'">Diplomacy +8 </span><span style="font-family: 'Arial'">(+1 rank + 4 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Disguise +8 </span><span style="font-family: 'Arial'">(+1 rank + 4 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Escape Artist +8 </span><span style="font-family: 'Arial'">(+1 rank + 4 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Intimidate +8 </span><span style="font-family: 'Arial'">(+1 rank + 4 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Knowledge (dungeoneering) +5 </span><span style="font-family: 'Arial'">(+1 rank + 1 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Knowledge (planes) </span><span style="font-family: 'Arial'">+5 </span><span style="font-family: 'Arial'">(+1 rank + 1 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Perception +10 </span><span style="font-family: 'Arial'">(+5 rank +5 misc)</span></p><p><span style="font-family: 'Arial'">Perform (oratory) +12 </span><span style="font-family: 'Arial'">(+5 rank + 4 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Sense Motive +4 </span><span style="font-family: 'Arial'">(+1 rank +3 misc)</span></p><p><span style="font-family: 'Arial'">Spellcraft +9 </span><span style="font-family: 'Arial'">(+5 rank + 1 mod +3 misc)</span></p><p><span style="font-family: 'Arial'">Stealth +12 </span><span style="font-family: 'Arial'">(+1 rank + 4 mod +7 misc)</span></p><p><span style="font-family: 'Arial'">Use Magic Device +14</span><span style="font-family: 'Arial'">(+5 rank + 4 mod +5 misc)</span>[/sblock]</p><p> <strong>Languages</strong> Common, Goblin, Halfling</p><p> <strong>Combat Gear</strong> Mwk Shortbow (Arcane Bond), Masterwork Studded leather, Masterwork Buckler, Dagger</p><p> <strong>Other Gear</strong> Armor & Shield, Weapons</p><p> <strong>Class Abilities</strong> • BARD CANTRIPS - 6 - Dancing Lights, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p> • BARD SPELLS - +1 spell granted through Arcane Bond (Shortbow)</p><p>4 first level (5/day): Grease, Hideous Laughter, Solid Note Timely Inspiration</p><p>2 second level (3/day): Pyrotechnics</p><p>Arcane spells drawn from the bard spell list. Spontaneous caster. Every bard spell has a verbal component (singing, reciting, or music). (PFCR 35).</p><p> • BARD WEAPONS AND ARMOR - All simple weapons, longsword, rapier, sap, short sword, shortbow, and whip, light armor and shields (except tower shields). No arcane spell failure in light armor. (PFCR 35).</p><p> • BARDIC PERFORMANCE - Use the Perform skill to create magical effects for 4 + his Charisma modifier + 2 x Bard Level rounds. Standard action to start (move action at 7th level, swift action at 13th), a free action each round to maintain. Only one performance at a time. The targets must be able to perceive the performance. A deaf bard fails audible performances 20% of the time, blindess causes visual performance failure 50% of the time. Failed checks count against round limit. (PFCR 35-38).</p><p> • RALLYING CRY - Bardic Performance use. Intimidate Check. Any ally within 30 feet (including me) can use the bard's Intimidate check in place of their own saving throw against a fear effect. The Cry gives a new save. Mind-effecting using audible components.</p><p> • DISTRACTION - Counters magical effects that depend on sight within 30 feet. Creatures use the bard’s Perform check result in place of its saving throw each round countersong is active. (PFCR 36-37).</p><p> • FASCINATE - Works on one creature (+1 per 3 levels after 1st) within 90 feet able to see and hear the bard, and able to pay attention to him (i.e., in no danger). The bard must also be able to see the creature. The creature makes a Will save (vs.10 + 1/2 Bard's Level + Bard's Cha mod). A creature that attempts a save is immune for 24 hours. If it fails, the creature sits quietly and listens, for as long as the bard continues to maintain and takes -4 on skill checks like Perception. (PFCR 37).</p><p> • INSPIRE COURAGE - +1 (+2 at 5th, +3 at 11th, +4 at 17th) morale bonus on saves vs. charm and fear and competence bonus on attack and weapon damage rolls to allies who can hear. Mind-affecting. (PFCR 37).</p><p> • INSPIRE COMPETENCE - +2 (+1/4 levels after 3rd) competence bonus on skill checks with a particular skill as long as the bard concentrates. Range: 30 ft. Can't be used on self. Mind-affecting. (PFCR 37).</p><p> • ARCANE BOND - usable only with object. </p><p>• Bonus Feats: Arcane Strike (1), Combat Casting (2)</p><p> <strong>Traits</strong> • Dangerously Curious (Magic) - +1 to Use Magic Device checks. Use Magic Device is always a class skill for you. (PFCT 5)</p><p> • Resilient (Combat) - +1 Fortitude Saves (PFCT 4)[/sblock]</p><p>[sblock=equipment]I will price and determine load on Monday</p><p>Masterwork Buckler</p><p>Masterwork Shortbow (Arcane Bonded)</p><p>Masterwork Studded Leather</p><p>Cloak of Resistance +1</p><p>Silent Image (wand)</p><p>Cure Light Wounds (wand)</p><p>Cure Light Wounds (potion)</p><p>Gaseous Form (potion)</p><p>Cure Blindness/Deafness (potion)</p><p>Arrows</p><p>Backpack, Bedroll, Sunrods, Trail Rations, Belt Pa, Waterskinck[/sblock]</p><p></p><p>400 gp for crafting[/sblock]</p></blockquote><p></p>
[QUOTE="HandofMystra, post: 5345807, member: 40754"] I will be editing this over Friday evening [sblock=Chimon] CHIMON (Molthune) Male halfling Bard 5 NG Small humanoid [B]Init [/B] +4 ; [B]Senses[/B] Perception +10 [U]DEFENSE[/U] [B]AC[/B] 19[20], touch 16, flat-footed 17 (+3 armor, +4 dex, +1 size, +1 deflection) [has buckler - situational +1 -always adds to flatfooted AC] [B]hp[/B] 34 (5d8+10) [B]Fort[/B] +6 (+1 base +2 Con +1 trait), [B]Ref[/B] +10 (+4 base +4 dex), [B]Will[/B] +6 (+4 base) adds to all saves (+1 racial +1 resistance) +2 vs fear [U]OFFENSE[/U] [B]Spd[/B] 20 ft./x4 [B]Ranged[/B] Mwk Shortbow +9 1d4 20/x3 [U]STATISTICS[/U] [B]Str[/B] 9 (-1)(3pt) -2 racial [B]Dex[/B] 18(+4)(7pt) +2 racial +1 level bonus [B]Con[/B] 14(+2)(5pt) [B]Int[/B] 12(+1)(2pt) [B]Wis[/B] 10(+0)(0pt) [B]Cha[/B] 18(+4)(10) +2 racial [B]Base Atk[/B] +3, [B]Cmb[/B] +1 (+3 BAB -1 Str -1 size) [B]Cmd[/B] +16 (10+3 BAB +4 dex -1 size) [B]Feats[/B] [FONT=Arial]] Arcane Strike (B)(PFCR 118), Armor Proficiency (Light) (PFCR 118), Combat Casting (B)(PFCR 119), Point Blank Shot (PFCR 131), Precise Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133)[/FONT] [sblock=skills] [FONT=Arial]Acrobatics +10 (+1 rank + 4 mod +5 misc) Bluff +8 [/FONT][FONT=Arial](+1 rank + 4 mod +3 misc)[/FONT] [FONT=Arial]Climb +5 [/FONT][FONT=Arial](+1 rank -1 mod +5 misc)[/FONT] [FONT=Arial]Diplomacy +8 [/FONT][FONT=Arial](+1 rank + 4 mod +3 misc)[/FONT] [FONT=Arial]Disguise +8 [/FONT][FONT=Arial](+1 rank + 4 mod +3 misc)[/FONT] [FONT=Arial]Escape Artist +8 [/FONT][FONT=Arial](+1 rank + 4 mod +3 misc)[/FONT] [FONT=Arial]Intimidate +8 [/FONT][FONT=Arial](+1 rank + 4 mod +3 misc)[/FONT] [FONT=Arial]Knowledge (dungeoneering) +5 [/FONT][FONT=Arial](+1 rank + 1 mod +3 misc)[/FONT] [FONT=Arial]Knowledge (planes) [/FONT][FONT=Arial]+5 [/FONT][FONT=Arial](+1 rank + 1 mod +3 misc)[/FONT] [FONT=Arial]Perception +10 [/FONT][FONT=Arial](+5 rank +5 misc)[/FONT] [FONT=Arial]Perform (oratory) +12 [/FONT][FONT=Arial](+5 rank + 4 mod +3 misc)[/FONT] [FONT=Arial]Sense Motive +4 [/FONT][FONT=Arial](+1 rank +3 misc)[/FONT] [FONT=Arial]Spellcraft +9 [/FONT][FONT=Arial](+5 rank + 1 mod +3 misc)[/FONT] [FONT=Arial]Stealth +12 [/FONT][FONT=Arial](+1 rank + 4 mod +7 misc)[/FONT] [FONT=Arial]Use Magic Device +14[/FONT][FONT=Arial](+5 rank + 4 mod +5 misc)[/FONT][/sblock] [B]Languages[/B] Common, Goblin, Halfling [B]Combat Gear[/B] Mwk Shortbow (Arcane Bond), Masterwork Studded leather, Masterwork Buckler, Dagger [B]Other Gear[/B] Armor & Shield, Weapons [B]Class Abilities[/B] • BARD CANTRIPS - 6 - Dancing Lights, Ghost Sound, Mending, Message, Prestidigitation, Spark • BARD SPELLS - +1 spell granted through Arcane Bond (Shortbow) 4 first level (5/day): Grease, Hideous Laughter, Solid Note Timely Inspiration 2 second level (3/day): Pyrotechnics Arcane spells drawn from the bard spell list. Spontaneous caster. Every bard spell has a verbal component (singing, reciting, or music). (PFCR 35). • BARD WEAPONS AND ARMOR - All simple weapons, longsword, rapier, sap, short sword, shortbow, and whip, light armor and shields (except tower shields). No arcane spell failure in light armor. (PFCR 35). • BARDIC PERFORMANCE - Use the Perform skill to create magical effects for 4 + his Charisma modifier + 2 x Bard Level rounds. Standard action to start (move action at 7th level, swift action at 13th), a free action each round to maintain. Only one performance at a time. The targets must be able to perceive the performance. A deaf bard fails audible performances 20% of the time, blindess causes visual performance failure 50% of the time. Failed checks count against round limit. (PFCR 35-38). • RALLYING CRY - Bardic Performance use. Intimidate Check. Any ally within 30 feet (including me) can use the bard's Intimidate check in place of their own saving throw against a fear effect. The Cry gives a new save. Mind-effecting using audible components. • DISTRACTION - Counters magical effects that depend on sight within 30 feet. Creatures use the bard’s Perform check result in place of its saving throw each round countersong is active. (PFCR 36-37). • FASCINATE - Works on one creature (+1 per 3 levels after 1st) within 90 feet able to see and hear the bard, and able to pay attention to him (i.e., in no danger). The bard must also be able to see the creature. The creature makes a Will save (vs.10 + 1/2 Bard's Level + Bard's Cha mod). A creature that attempts a save is immune for 24 hours. If it fails, the creature sits quietly and listens, for as long as the bard continues to maintain and takes -4 on skill checks like Perception. (PFCR 37). • INSPIRE COURAGE - +1 (+2 at 5th, +3 at 11th, +4 at 17th) morale bonus on saves vs. charm and fear and competence bonus on attack and weapon damage rolls to allies who can hear. Mind-affecting. (PFCR 37). • INSPIRE COMPETENCE - +2 (+1/4 levels after 3rd) competence bonus on skill checks with a particular skill as long as the bard concentrates. Range: 30 ft. Can't be used on self. Mind-affecting. (PFCR 37). • ARCANE BOND - usable only with object. • Bonus Feats: Arcane Strike (1), Combat Casting (2) [B]Traits[/B] • Dangerously Curious (Magic) - +1 to Use Magic Device checks. Use Magic Device is always a class skill for you. (PFCT 5) • Resilient (Combat) - +1 Fortitude Saves (PFCT 4)[/sblock] [sblock=equipment]I will price and determine load on Monday Masterwork Buckler Masterwork Shortbow (Arcane Bonded) Masterwork Studded Leather Cloak of Resistance +1 Silent Image (wand) Cure Light Wounds (wand) Cure Light Wounds (potion) Gaseous Form (potion) Cure Blindness/Deafness (potion) Arrows Backpack, Bedroll, Sunrods, Trail Rations, Belt Pa, Waterskinck[/sblock] 400 gp for crafting[/sblock] [/QUOTE]
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