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Interest in western fantsy genre?
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<blockquote data-quote="Stormborn" data-source="post: 4577189" data-attributes="member: 14041"><p>[ame="http://www.amazon.com/Horizon-Spellslinger-Fantasy-Flight-Games/dp/158994111X"]Fantasy Flight Games' Spellslinger[/ame] does this. 3 new, and admitedly overpowered, base classes and various "brands" to fill out the various spellcasting and special roles. Come to think of it, Brands are a bit like 4e Multiclassing.</p><p></p><p>I thought about running a fantasy Wild West campaign myself at one point, after reading [ame="http://www.amazon.com/Territory-Emma-Bull/dp/0812548361/ref=sr_1_2?ie=UTF8&s=books&qid=1228513908&sr=1-2"]Emma Bull's Territory.[/ame] What I had in mind was a town on the edge of the great plains, Terminus the last stop of the Great Rail. The town would be a mixture of Chinese style Elves, who had a great Empire on the west coast, and the basically American Frontier culture of Humans and Halflings. Gnomes would be the Robber Barons of the day, who were few in number but controlled the technology and the money. I was toying with Dwarves as one substitute native culture, cliff dwelers from a nearby mountain range, and possibly shifters (from Eberron) as the nomadic hunters roaming the plain. </p><p></p><p>I wanted to limit the setting magic and emphasize the technology. I was going to turn Warlocks in to Gun Mages (never liked the IK version), and keep Artificers and Sorcerers as the main magic users among human, halfling, and gnome culture and use the oriental classes for the elves and half-elves. Nature magic would be the domain of the Shifters and Divine for the Dwarves. I also planned an Aztec inspired City of the Dead in the south.</p><p></p><p>More recently I have considered using Sidewinder: Recoiled and CoC d20 for a more Western Horror themed game. </p><p></p><p>None of which will ever likely be played.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4577189, member: 14041"] [ame="http://www.amazon.com/Horizon-Spellslinger-Fantasy-Flight-Games/dp/158994111X"]Fantasy Flight Games' Spellslinger[/ame] does this. 3 new, and admitedly overpowered, base classes and various "brands" to fill out the various spellcasting and special roles. Come to think of it, Brands are a bit like 4e Multiclassing. I thought about running a fantasy Wild West campaign myself at one point, after reading [ame="http://www.amazon.com/Territory-Emma-Bull/dp/0812548361/ref=sr_1_2?ie=UTF8&s=books&qid=1228513908&sr=1-2"]Emma Bull's Territory.[/ame] What I had in mind was a town on the edge of the great plains, Terminus the last stop of the Great Rail. The town would be a mixture of Chinese style Elves, who had a great Empire on the west coast, and the basically American Frontier culture of Humans and Halflings. Gnomes would be the Robber Barons of the day, who were few in number but controlled the technology and the money. I was toying with Dwarves as one substitute native culture, cliff dwelers from a nearby mountain range, and possibly shifters (from Eberron) as the nomadic hunters roaming the plain. I wanted to limit the setting magic and emphasize the technology. I was going to turn Warlocks in to Gun Mages (never liked the IK version), and keep Artificers and Sorcerers as the main magic users among human, halfling, and gnome culture and use the oriental classes for the elves and half-elves. Nature magic would be the domain of the Shifters and Divine for the Dwarves. I also planned an Aztec inspired City of the Dead in the south. More recently I have considered using Sidewinder: Recoiled and CoC d20 for a more Western Horror themed game. None of which will ever likely be played. [/QUOTE]
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