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[INTEREST/RECRUIT] - Crowns of Ice
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<blockquote data-quote="Archon Basileus" data-source="post: 6969802" data-attributes="member: 6855545"><p>Hey, guys! </p><p></p><p>Since you got the characters going, I decided to take the time to do some reading and work on the background. I’ll post some info on the world for you soon enough, as well as some drafts for the distinct blood heritages and sample NPCs. We’ll have a somewhat lengthy prologue, since we are going to need some time to get acquainted in-game with the characters, so we might use this time as well to get some work done. If you guys have any suggestions, please, write them in here and I’ll be glad to incorporate them!</p><p></p><p>Also, I’d recommend we use the age rule, but it can be thrown to the side if you guys want. My recommendation comes on account of the relevance of such signs in this particular political arena. </p><p></p><p>There are other issues I’d like to place to you in order to get your opinions.</p><p></p><p>1) Written language: do we adapt it to accommodate traditional grimoires, or do we embrace a more faithful recreation of runic tradition by eliminating parchment and paper? I’m in favor of tradition, here, but that’s up to you! Note that this might have certain impact in some classes (mages, mostly), as far as I understand.</p><p></p><p>2) How is magic and sorcery viewed in your territories, and in general? What I originally imagined is that in some places sorcery would be a mysterious, yet respected, art, viewed as uncertain and eventually distrusted (I’m thinking mostly on the role of the pagan slave in “The Virgin Spring”. It’s something everyone fears, but it can be used when need arises. Also, I guess it could be simply linked with runes and the gift of Odin (I gotta return to the Edda to remember how it goes, but Odin is the brother that grants magic to mankind, IIRC, while the others give them the blood and the spirit; again, please correct me if I’m not remembering it with precision; either way, we might just say it’s a natural part of language). Demiurgians would be a hole different matter. They probably would hunt and kill sorcerers and mages, considering that they find all sorts of rituals outside their own cultural paradigm to be evil by neture. </p><p></p><p>3) As for demiurgians (I’ll include the promised details as follows), I was thinking to add two other blood heritages well-known to everyone (but in weakened versions, of course), maybe just one (nephilim, angel-blooded, demon-blooded). I don’t know if this would add to the game right now, though, or if it would be good even on the long run, since it’s not our focus and it pulls us away from the main motif, so to speak. Also, </p><p></p><p>As for the demiurgians, a quick description. </p><p></p><p>The demiurgian god (Demiurge) is considered very distinct from all the others. First, the mere assumption that other gods might grant favors to anyone is enough to make one lose his protection. Second, it accumulates more aspects than other gods, allowing for priests dedicated to Good, Order, Honesty, Community and Healing (most traditional gods are limited to four areas of influence). As the story goes, this is the god of love and comprehension. Ancient myth simply speaks of days when he appeared to tribes in distant lands, promising salvation from the tortures of the afterlife as long as humanity bent its knee to him. After many holy wars and acts of purification, the Demiurge sent forth prophets to declare his rule over humankind. One in particular, named the Unifier, established the bases for the Church of the Demiurge. It is said that the Unifier ruled for generations before departing and leaving men to make their own decisions. That is, of course, lost to the past, as much as the tales of the northern gods are a mystery to your people.</p><p></p><p>Part of demiurgian conduct demands that its followers convert those who do not follow the faith. It is not uncommon to see men and women under service of the Demiurge dedicated to spread the faith, even if it might put them in grave danger. Many of these were actually considered to be especially blessed. Their images are preserved in demiurgian temples on several countries, and many adepts raise prayer to these figures, becoming their followers. It is said that entire orders were founded around these saints, and that the members of such orders receive diverse blessings from their god. This reinforces the idea of the Demiurge as creator and ruler of all existence, according to their beliefs.</p><p></p><p>One famous example, whispered among the Marcomanni, is that of Juttus the thundering, a pious man that leaded his companions in a furious battle against the tribe, two centuries ago. Before the battle he prayed for his god’s intervention. During combat, demiurgian soldiers fought with great ferocity, as a thunderous rain tore the Marcomanni apart. In that day, the Ariona tribe surrendered to the power of the Demiurge and converted itself entirely, giving birth to what would become the Order of Ariona, the black knights of the Unifier. On the other side, the Juttusian Order, organized nearly a century later, has some of the fiercest warrior-priests in the north, unnaturally resilient capable of calling thunder into the battlefield.</p><p></p><p>(Of course, all of this might just be speculation… But the orders are there.)</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 6969802, member: 6855545"] Hey, guys! Since you got the characters going, I decided to take the time to do some reading and work on the background. I’ll post some info on the world for you soon enough, as well as some drafts for the distinct blood heritages and sample NPCs. We’ll have a somewhat lengthy prologue, since we are going to need some time to get acquainted in-game with the characters, so we might use this time as well to get some work done. If you guys have any suggestions, please, write them in here and I’ll be glad to incorporate them! Also, I’d recommend we use the age rule, but it can be thrown to the side if you guys want. My recommendation comes on account of the relevance of such signs in this particular political arena. There are other issues I’d like to place to you in order to get your opinions. 1) Written language: do we adapt it to accommodate traditional grimoires, or do we embrace a more faithful recreation of runic tradition by eliminating parchment and paper? I’m in favor of tradition, here, but that’s up to you! Note that this might have certain impact in some classes (mages, mostly), as far as I understand. 2) How is magic and sorcery viewed in your territories, and in general? What I originally imagined is that in some places sorcery would be a mysterious, yet respected, art, viewed as uncertain and eventually distrusted (I’m thinking mostly on the role of the pagan slave in “The Virgin Spring”. It’s something everyone fears, but it can be used when need arises. Also, I guess it could be simply linked with runes and the gift of Odin (I gotta return to the Edda to remember how it goes, but Odin is the brother that grants magic to mankind, IIRC, while the others give them the blood and the spirit; again, please correct me if I’m not remembering it with precision; either way, we might just say it’s a natural part of language). Demiurgians would be a hole different matter. They probably would hunt and kill sorcerers and mages, considering that they find all sorts of rituals outside their own cultural paradigm to be evil by neture. 3) As for demiurgians (I’ll include the promised details as follows), I was thinking to add two other blood heritages well-known to everyone (but in weakened versions, of course), maybe just one (nephilim, angel-blooded, demon-blooded). I don’t know if this would add to the game right now, though, or if it would be good even on the long run, since it’s not our focus and it pulls us away from the main motif, so to speak. Also, As for the demiurgians, a quick description. The demiurgian god (Demiurge) is considered very distinct from all the others. First, the mere assumption that other gods might grant favors to anyone is enough to make one lose his protection. Second, it accumulates more aspects than other gods, allowing for priests dedicated to Good, Order, Honesty, Community and Healing (most traditional gods are limited to four areas of influence). As the story goes, this is the god of love and comprehension. Ancient myth simply speaks of days when he appeared to tribes in distant lands, promising salvation from the tortures of the afterlife as long as humanity bent its knee to him. After many holy wars and acts of purification, the Demiurge sent forth prophets to declare his rule over humankind. One in particular, named the Unifier, established the bases for the Church of the Demiurge. It is said that the Unifier ruled for generations before departing and leaving men to make their own decisions. That is, of course, lost to the past, as much as the tales of the northern gods are a mystery to your people. Part of demiurgian conduct demands that its followers convert those who do not follow the faith. It is not uncommon to see men and women under service of the Demiurge dedicated to spread the faith, even if it might put them in grave danger. Many of these were actually considered to be especially blessed. Their images are preserved in demiurgian temples on several countries, and many adepts raise prayer to these figures, becoming their followers. It is said that entire orders were founded around these saints, and that the members of such orders receive diverse blessings from their god. This reinforces the idea of the Demiurge as creator and ruler of all existence, according to their beliefs. One famous example, whispered among the Marcomanni, is that of Juttus the thundering, a pious man that leaded his companions in a furious battle against the tribe, two centuries ago. Before the battle he prayed for his god’s intervention. During combat, demiurgian soldiers fought with great ferocity, as a thunderous rain tore the Marcomanni apart. In that day, the Ariona tribe surrendered to the power of the Demiurge and converted itself entirely, giving birth to what would become the Order of Ariona, the black knights of the Unifier. On the other side, the Juttusian Order, organized nearly a century later, has some of the fiercest warrior-priests in the north, unnaturally resilient capable of calling thunder into the battlefield. (Of course, all of this might just be speculation… But the orders are there.) [/QUOTE]
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