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INTEREST/RECRUIT - TIDERULER - THE FALL OF LAHOLT (HIGH-LEVEL CHARS)
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<blockquote data-quote="Shayuri" data-source="post: 7307537" data-attributes="member: 4936"><p>In fact...let me just put this up here so I can tweak as needed and let the hivemind correct any mistakes I might have made. There were some choices I made that were probably 'suboptimal' in terms of overall power level, but I feel like the character will still do fine in the role I want her to.</p><p></p><p>Yes, Kahless, the character may be familiar to you, though I changed the mechanics pretty significantly.</p><p></p><p>Hmm. We're high on socials and mind-magic, light on healing and evocation type magic.</p><p></p><p>HMMM. Maybe not a bard after all, hehe. Flame Oracle perhaps? </p><p></p><p>Hahahaha, I've forgotten how much fun making characters in Pathfinder was. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll keep messing around with ideas until I find one that sticks.</p><p></p><p>[sblock=Bardo!]<strong>Name</strong>: Sachiko Satsu</p><p><strong>Race</strong>: Kitsune</p><p><strong>Class/Level</strong>: Bard (Dervish Dancer) 12</p><p><strong>Gender</strong>: Female</p><p><strong>Exp</strong>: 0</p><p></p><p><strong>Strength </strong>(STR) 11 (-2 racial)</p><p><strong>Dexterity </strong>(DEX) 26 (+2 racial, +2 level, +4 enhancement)</p><p><strong>Constitution </strong>(CON) 18</p><p><strong>Intelligence </strong>(INT) 17</p><p><strong>Wisdom </strong>(WIS) 18 (+1 level)</p><p><strong>Charisma </strong>(CHA) 28 (+2 racial, +6 enhancement)</p><p></p><p><strong>Alignment</strong>: Chaotic Good</p><p><strong>AC</strong>: 27 (10 + 8 Dex, +9 armor)</p><p><strong>Hit Points</strong>: 8+11d8+48</p><p><strong>Movement</strong>: 30' (50' during battle dance)</p><p></p><p><strong>Init</strong>: +8</p><p><strong>Base Attack Bonus</strong>: +9</p><p><strong>Melee Attack</strong>: +9</p><p><strong>Ranged Attack</strong>: +17</p><p><strong>Fort</strong>: +11</p><p><strong>Reflex</strong>: +19</p><p><strong>Will</strong>: +15</p><p></p><p><strong>Race Abilities</strong></p><p>+2 Dex, + 2 Dex, -2 Str</p><p>Low Light Vision</p><p>Agile: +2 racial bonus to Acrobatics</p><p>Change Shape: Can assume form of singular human or natural vulpine human as std action</p><p>9 Tailed Inheritor: Magical Tail as bonus feat; Magical Tail becomes a potential choice for class bonus feats</p><p>Superior Shapeshifter: Can turn into a fox as a std action (as beast shape 2)</p><p>Favored Class:</p><p>- 1-6: Magical Tail</p><p>- 7-12: Magical Tail</p><p></p><p><strong>Class Abilities</strong>:</p><p>Proficiencies - Simple weapons, longsword, scimitar, sap, shortsword, shortbow, kukri; Light armor and shields</p><p>Cantrips</p><p>Battle Dance - As Bardic Performances, but only affect the bard; doesn't have to be seen/heard, swift action, 35rnds/day</p><p>- Inspire Courage +3 atk/dmg, save vs charm/fear</p><p>- Inspire Greatness +2d10+con temp HP, +2 atk, +1 fort saves</p><p>Fleet - While using Battle Dance, +20 enhancement to land speed</p><p>Versatile Dance - +1/2 lvl (+6) to Perform (Dance); can use Perform (Dance) instead of Acrobatics</p><p>Rain of Blows - On full attack gain extra attack as per Haste, gain +3 atk, +3 dodge AC, +3 Reflex saves; does not stack with haste</p><p>Razor's Kiss - All attacks with non-natural, non-spell weapons have improved critical range as per Improved Critical feat</p><p>Dance of Fury - With full-round action make single move and make single attack at highest BAB against each target in reach at any point during the move, up to level attacks. Movement provokes AoO</p><p>Well Versed - +4 save vs bardic performances, sonic, and language-dependent effects</p><p>Jack of All Trades - All skills can be rolled, even if they normally require Training</p><p></p><p><strong>Skills</strong>: 108</p><p>Bluff +24 (12</p><p>*Climb +10 (7</p><p>Diplomacy +13 (1</p><p>Disguise +24 (12</p><p>*Escape Artist +12 (1</p><p>Knowledge Arcana +11 (5</p><p>Knowledge Geography +11 (5</p><p>Knowledge Nobility +11 (5</p><p>Linguistics +10 (4</p><p>Perception +19 (12</p><p>Perform (dance) +30 (12 + 9 + 3 + 6)</p><p>Sense Motive +12 (5</p><p>*Sleight of Hand +16 (5</p><p>Spellcraft +11 (5</p><p>*Stealth +20 (9</p><p>Use Magic Device +20 (8</p><p></p><p>*Reduced by ACP</p><p></p><p><strong>Traits</strong></p><p>- Beastkin: Fox (+1 Survival, Speak With Animals (foxes only) at will as SLA)</p><p>- Armor Expert (-1 ACP)</p><p></p><p><strong>Feats</strong></p><p>1 Weapon Finesse</p><p>B Magical Tail</p><p>3 Dervish Dance</p><p>5 Arcane Strike</p><p>B Magical Tail</p><p>7 Magical Tail</p><p>9 Precise Strike</p><p>11 Expanded Arcana (2 3rd level spells)</p><p>B Magical Tail</p><p></p><p><strong>Languages </strong>- Common, Sylvan, Elven, Dwarvish, Orcish, Goblin, Draconic, Celestial</p><p></p><p><strong>Spellcasting </strong>(caster level 12, save DC 19+lvl)</p><p><strong>Slots</strong></p><p>1- 8/8, 2 - 7/7, 3 - 6/6, 4 - 5/5</p><p></p><p><strong>Known</strong></p><p>0 Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Mage Hand</p><p>1 Feather Fall, Grease, Cure Light Wounds, Saving Finale, Feather Step, Shadow Trap</p><p>2 Cacophonous Call, Glitterdust, Versatile Weapon, Pilfering Hand, Silence</p><p>3 Charm Monster, Good Hope, Major Image, Displacement, Terrible Remorse, Slow</p><p>4 Dance of 100 Cuts, Freedom of Movement, Dimension Door, Cure Critical Wounds</p><p></p><p><strong>Four-Tailed Fox</strong> (SLA's, 2/day each, CL 12, DC 25)</p><p>- Disguise Self</p><p>- Charm Person</p><p>- Misdirection</p><p>- Invisibility</p><p></p><p><strong>Money </strong>- 35gp</p><p></p><p><strong>Weapons </strong>-</p><p>Mimetic Scimitar +2, +19 atk, 1d6+10, 15-20/x2; 18,315</p><p>- Buffs: Battle Dance (swift) +3atk/dmg; +6 atk on full atk, Arcane Strike (swift), +3 dmg, 1000 cuts (standard) +4 atk/dmg</p><p></p><p><strong>Armour </strong>-</p><p>Celestial Armor, +9 AC, +8 maxdex, -1 ACP, Fly 1/day; 22,400</p><p></p><p><strong>Gear </strong>-</p><p>Sleeves of Many Garments, 200gp</p><p>Potion of Lesser Restoration, 300gp</p><p>Wand of Cure Light Wounds (50), 750</p><p>Headband of Charisma +6, 36k</p><p>Belt of Dexterity +4, 16k</p><p>Cloak of Resistance +3, 9k</p><p>Sandals of the Lightest Step, 5k</p><p></p><p></p><p></p><p><strong>Fox Form</strong></p><p>Tiny animal</p><p>Init +8; Senses low-light vision, Scent</p><p></p><p><strong>DEFENSE</strong></p><p>AC 21, touch 20, flat-footed 13 (+8 Dex, +2 size, +1 natural)</p><p>Hit Points: </p><p>Fort +8, Ref +16, Will +12</p><p></p><p><strong>OFFENSE</strong></p><p>Speed 40</p><p>Melee: +19 atk, 1d3-1 dmg</p><p>Space 2-1/2 ft.; Reach 0 ft.</p><p></p><p><strong>STATISTICS</strong></p><p>Str 9, Dex 26, Con 18, Int 17, Wis 18, Cha 22</p><p>Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent, +8 size stealth</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7307537, member: 4936"] In fact...let me just put this up here so I can tweak as needed and let the hivemind correct any mistakes I might have made. There were some choices I made that were probably 'suboptimal' in terms of overall power level, but I feel like the character will still do fine in the role I want her to. Yes, Kahless, the character may be familiar to you, though I changed the mechanics pretty significantly. Hmm. We're high on socials and mind-magic, light on healing and evocation type magic. HMMM. Maybe not a bard after all, hehe. Flame Oracle perhaps? Hahahaha, I've forgotten how much fun making characters in Pathfinder was. :) I'll keep messing around with ideas until I find one that sticks. [sblock=Bardo!][B]Name[/B]: Sachiko Satsu [B]Race[/B]: Kitsune [B]Class/Level[/B]: Bard (Dervish Dancer) 12 [B]Gender[/B]: Female [B]Exp[/B]: 0 [B]Strength [/B](STR) 11 (-2 racial) [B]Dexterity [/B](DEX) 26 (+2 racial, +2 level, +4 enhancement) [B]Constitution [/B](CON) 18 [B]Intelligence [/B](INT) 17 [B]Wisdom [/B](WIS) 18 (+1 level) [B]Charisma [/B](CHA) 28 (+2 racial, +6 enhancement) [B]Alignment[/B]: Chaotic Good [B]AC[/B]: 27 (10 + 8 Dex, +9 armor) [B]Hit Points[/B]: 8+11d8+48 [B]Movement[/B]: 30' (50' during battle dance) [B]Init[/B]: +8 [B]Base Attack Bonus[/B]: +9 [B]Melee Attack[/B]: +9 [B]Ranged Attack[/B]: +17 [B]Fort[/B]: +11 [B]Reflex[/B]: +19 [B]Will[/B]: +15 [B]Race Abilities[/B] +2 Dex, + 2 Dex, -2 Str Low Light Vision Agile: +2 racial bonus to Acrobatics Change Shape: Can assume form of singular human or natural vulpine human as std action 9 Tailed Inheritor: Magical Tail as bonus feat; Magical Tail becomes a potential choice for class bonus feats Superior Shapeshifter: Can turn into a fox as a std action (as beast shape 2) Favored Class: - 1-6: Magical Tail - 7-12: Magical Tail [B]Class Abilities[/B]: Proficiencies - Simple weapons, longsword, scimitar, sap, shortsword, shortbow, kukri; Light armor and shields Cantrips Battle Dance - As Bardic Performances, but only affect the bard; doesn't have to be seen/heard, swift action, 35rnds/day - Inspire Courage +3 atk/dmg, save vs charm/fear - Inspire Greatness +2d10+con temp HP, +2 atk, +1 fort saves Fleet - While using Battle Dance, +20 enhancement to land speed Versatile Dance - +1/2 lvl (+6) to Perform (Dance); can use Perform (Dance) instead of Acrobatics Rain of Blows - On full attack gain extra attack as per Haste, gain +3 atk, +3 dodge AC, +3 Reflex saves; does not stack with haste Razor's Kiss - All attacks with non-natural, non-spell weapons have improved critical range as per Improved Critical feat Dance of Fury - With full-round action make single move and make single attack at highest BAB against each target in reach at any point during the move, up to level attacks. Movement provokes AoO Well Versed - +4 save vs bardic performances, sonic, and language-dependent effects Jack of All Trades - All skills can be rolled, even if they normally require Training [B]Skills[/B]: 108 Bluff +24 (12 *Climb +10 (7 Diplomacy +13 (1 Disguise +24 (12 *Escape Artist +12 (1 Knowledge Arcana +11 (5 Knowledge Geography +11 (5 Knowledge Nobility +11 (5 Linguistics +10 (4 Perception +19 (12 Perform (dance) +30 (12 + 9 + 3 + 6) Sense Motive +12 (5 *Sleight of Hand +16 (5 Spellcraft +11 (5 *Stealth +20 (9 Use Magic Device +20 (8 *Reduced by ACP [B]Traits[/B] - Beastkin: Fox (+1 Survival, Speak With Animals (foxes only) at will as SLA) - Armor Expert (-1 ACP) [B]Feats[/B] 1 Weapon Finesse B Magical Tail 3 Dervish Dance 5 Arcane Strike B Magical Tail 7 Magical Tail 9 Precise Strike 11 Expanded Arcana (2 3rd level spells) B Magical Tail [B]Languages [/B]- Common, Sylvan, Elven, Dwarvish, Orcish, Goblin, Draconic, Celestial [B]Spellcasting [/B](caster level 12, save DC 19+lvl) [B]Slots[/B] 1- 8/8, 2 - 7/7, 3 - 6/6, 4 - 5/5 [B]Known[/B] 0 Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Mage Hand 1 Feather Fall, Grease, Cure Light Wounds, Saving Finale, Feather Step, Shadow Trap 2 Cacophonous Call, Glitterdust, Versatile Weapon, Pilfering Hand, Silence 3 Charm Monster, Good Hope, Major Image, Displacement, Terrible Remorse, Slow 4 Dance of 100 Cuts, Freedom of Movement, Dimension Door, Cure Critical Wounds [B]Four-Tailed Fox[/B] (SLA's, 2/day each, CL 12, DC 25) - Disguise Self - Charm Person - Misdirection - Invisibility [B]Money [/B]- 35gp [B]Weapons [/B]- Mimetic Scimitar +2, +19 atk, 1d6+10, 15-20/x2; 18,315 - Buffs: Battle Dance (swift) +3atk/dmg; +6 atk on full atk, Arcane Strike (swift), +3 dmg, 1000 cuts (standard) +4 atk/dmg [B]Armour [/B]- Celestial Armor, +9 AC, +8 maxdex, -1 ACP, Fly 1/day; 22,400 [B]Gear [/B]- Sleeves of Many Garments, 200gp Potion of Lesser Restoration, 300gp Wand of Cure Light Wounds (50), 750 Headband of Charisma +6, 36k Belt of Dexterity +4, 16k Cloak of Resistance +3, 9k Sandals of the Lightest Step, 5k [B]Fox Form[/B] Tiny animal Init +8; Senses low-light vision, Scent [B]DEFENSE[/B] AC 21, touch 20, flat-footed 13 (+8 Dex, +2 size, +1 natural) Hit Points: Fort +8, Ref +16, Will +12 [B]OFFENSE[/B] Speed 40 Melee: +19 atk, 1d3-1 dmg Space 2-1/2 ft.; Reach 0 ft. [B]STATISTICS[/B] Str 9, Dex 26, Con 18, Int 17, Wis 18, Cha 22 Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent, +8 size stealth [/sblock] [/QUOTE]
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