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Interested in checking out non-D&D fantasy "old school" ttrpgs
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9728503" data-attributes="member: 32075"><p>I'm an old fan of The Fantasy Trip. I made (unsuccessful) attempts to incorporate Melee and Wizard in my games prior to ITL coming out, and when ITL did come out I immediately switched over to TFT for my main game (my Etan campaign).</p><p></p><p>I'm also an old rebel against the Old School Style, going back to when Old School games were still shiny-new. So my version of TFT is heavily house-ruled to eliminate the various old-school elements I don't care for. Primarily the lethality of combat has been reduced, and automatic and critical hits, and automatic misses and fumbles have been eliminated. </p><p></p><p>On the other hand, I'm still "old school" about some things. Steve Jackson Games has published an updated "Legacy" edition of TFT - but I'm sticking with my house-ruled version of "Classic." I have a copy of the new edition, and still have to find a change in it that I'd want to adopt.</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9728503, member: 32075"] I'm an old fan of The Fantasy Trip. I made (unsuccessful) attempts to incorporate Melee and Wizard in my games prior to ITL coming out, and when ITL did come out I immediately switched over to TFT for my main game (my Etan campaign). I'm also an old rebel against the Old School Style, going back to when Old School games were still shiny-new. So my version of TFT is heavily house-ruled to eliminate the various old-school elements I don't care for. Primarily the lethality of combat has been reduced, and automatic and critical hits, and automatic misses and fumbles have been eliminated. On the other hand, I'm still "old school" about some things. Steve Jackson Games has published an updated "Legacy" edition of TFT - but I'm sticking with my house-ruled version of "Classic." I have a copy of the new edition, and still have to find a change in it that I'd want to adopt. [/QUOTE]
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