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Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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<blockquote data-quote="Yora" data-source="post: 8638089" data-attributes="member: 6670763"><p>I think there can be no better option for this than <strong>Old-School Essentials</strong>.</p><p>If race as class is an absolute no go, then <strong>OSE Advanced</strong>, which has a race + class option.</p><p></p><p>OSE is nearly exactly the old B/X game, which is the oldschool standard, and cleans it up a bit, with rules for the simpler modern Armor Class system already baked in. All monster and equipment stats list the AC values and attack modifiers for both systems.</p><p></p><p>Even if OSE(A) turns out to not be the system of choice, I still highly recommend reading it (available as <a href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page" target="_blank">SRD</a> without Advanced options), because pretty much all other oldschool games are customizations and expansions on this B/X core.</p><p></p><p>Even more so, I recomment reading the <a href="https://alldeadgenerations.blogspot.com/p/the-classic-dungeon-crawl-theory.html" target="_blank">Classic Dungeon Crawl</a> series by Gus L. All the various games provide the mechanics, but generally don't go much into why the mechanics are as they are and how they are designed to run a game. The Classic Dungeon Crawl really explains the underlying logic and gameplay structures that are usually not that easy to fully extrapolate from the mechanics alone. Maybe not necessary to read the whole thing, as later posts elaborate further on previous points, but I'd at least read the six posts listed at the start of the page.</p></blockquote><p></p>
[QUOTE="Yora, post: 8638089, member: 6670763"] I think there can be no better option for this than [B]Old-School Essentials[/B]. If race as class is an absolute no go, then [B]OSE Advanced[/B], which has a race + class option. OSE is nearly exactly the old B/X game, which is the oldschool standard, and cleans it up a bit, with rules for the simpler modern Armor Class system already baked in. All monster and equipment stats list the AC values and attack modifiers for both systems. Even if OSE(A) turns out to not be the system of choice, I still highly recommend reading it (available as [URL='https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page']SRD[/URL] without Advanced options), because pretty much all other oldschool games are customizations and expansions on this B/X core. Even more so, I recomment reading the [URL='https://alldeadgenerations.blogspot.com/p/the-classic-dungeon-crawl-theory.html']Classic Dungeon Crawl[/URL] series by Gus L. All the various games provide the mechanics, but generally don't go much into why the mechanics are as they are and how they are designed to run a game. The Classic Dungeon Crawl really explains the underlying logic and gameplay structures that are usually not that easy to fully extrapolate from the mechanics alone. Maybe not necessary to read the whole thing, as later posts elaborate further on previous points, but I'd at least read the six posts listed at the start of the page. [/QUOTE]
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Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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