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D&D Older Editions
Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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<blockquote data-quote="Yora" data-source="post: 8638307" data-attributes="member: 6670763"><p>Another pro-tip: Whichever game you pick to learn first, start with treating everything as rules as written (to the extend that it is actually written). Start thinking about tweaking it after you understand the whole system.</p><p>When I first got into B/X, I found that a lot of mechanics that seem weird and have a much better alternative do so because they actually are meant to accomplish something different than I expected. It's not just different mechanics to get to the same destination as d20 games. The games are trying to accomplish something different, and this often doesn't become obvious by just looking at individual mechanics. While there are not a huge number of moving parts, they all work together as a single unified system, often in unexpected ways. When you mentally switch out one rule with something that you think would be obviously better, then other rules that come up later might no longer work quite as intended.</p><p>Tweaking and customizing the rules should come after understanding the whole system as it actually works as described.</p></blockquote><p></p>
[QUOTE="Yora, post: 8638307, member: 6670763"] Another pro-tip: Whichever game you pick to learn first, start with treating everything as rules as written (to the extend that it is actually written). Start thinking about tweaking it after you understand the whole system. When I first got into B/X, I found that a lot of mechanics that seem weird and have a much better alternative do so because they actually are meant to accomplish something different than I expected. It's not just different mechanics to get to the same destination as d20 games. The games are trying to accomplish something different, and this often doesn't become obvious by just looking at individual mechanics. While there are not a huge number of moving parts, they all work together as a single unified system, often in unexpected ways. When you mentally switch out one rule with something that you think would be obviously better, then other rules that come up later might no longer work quite as intended. Tweaking and customizing the rules should come after understanding the whole system as it actually works as described. [/QUOTE]
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D&D Older Editions
Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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