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D&D Older Editions
Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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<blockquote data-quote="Yora" data-source="post: 8638588" data-attributes="member: 6670763"><p>I think encumbrance is absolutely mandatory for classic dungeon crawling and expedition play. Having to decide between security of supplies and amount of treasure to carry on one hand and travel speed (thus amount of random encounters) on the other hand is a key component of the exploration gameplay loop that does a good deal of the work to create tension.</p><p></p><p>The easiest system I've found is this:</p><p>Light load (20'): Items equal to Str</p><p>Medium load (30'): Items equal to Str x2</p><p>Heavy load (40'): Items equal to Stry x3</p><p>Single items smaller than daggers don't count for encumbrance. Items that need two hands to carry count as 2 items or more. 100 coins are one item.</p><p>(Mage spellcasting and most thief skills can only be done with light load but are unrestricted by armor.)</p></blockquote><p></p>
[QUOTE="Yora, post: 8638588, member: 6670763"] I think encumbrance is absolutely mandatory for classic dungeon crawling and expedition play. Having to decide between security of supplies and amount of treasure to carry on one hand and travel speed (thus amount of random encounters) on the other hand is a key component of the exploration gameplay loop that does a good deal of the work to create tension. The easiest system I've found is this: Light load (20'): Items equal to Str Medium load (30'): Items equal to Str x2 Heavy load (40'): Items equal to Stry x3 Single items smaller than daggers don't count for encumbrance. Items that need two hands to carry count as 2 items or more. 100 coins are one item. (Mage spellcasting and most thief skills can only be done with light load but are unrestricted by armor.) [/QUOTE]
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Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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