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Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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<blockquote data-quote="Mannahnin" data-source="post: 8638627" data-attributes="member: 7026594"><p>And to be fair, OSE DOES offer a simplified version of encumbrance as well.</p><p></p><p>Basically, speed is determined by your armor type (light, heavy, or none), modified by "are you carrying a bunch of treasure?" which is purely up to DM judgement.</p><p></p><p>If you use the more complex system it does ask you to track itemized encumbrance based on Coin weight (10ths of a pound).</p><p></p><p>[URL unfurl="true"]https://oldschoolessentials.necroticgnome.com/srd/index.php/Time,_Weight,_Movement[/URL]</p><p></p><p>There are a lot of slot-based systems out there as well, like Yora has indicated, which are meant to kind of split the difference. Don't make people count every last coin, but round it a bit. I think Lamentations was actually the first published system to popularize this approach, but it's a popular house rule. 5 Torches Deep's is roughly: Everyone can carry their Strength score in items before being slowed down, where heavy armor counts as 5, light as 2, a two-handed weapon or object 2, a one handed weapon, quiver of arrows, shield or sack of 500 coins 1, and any random object roughly around head-sized/5lbs treat as 1. Small stuff like potion bottles, scrolls or daggers or such generally get 10 to make up 1 Load.</p><p></p><p>I agree with Yora that ideally you want the system to be pretty simple, but to mean there are trade-offs and meaningful choices, and the players understand that when they're loaded down with stuff they move slower/prompt more random encounter checks.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8638627, member: 7026594"] And to be fair, OSE DOES offer a simplified version of encumbrance as well. Basically, speed is determined by your armor type (light, heavy, or none), modified by "are you carrying a bunch of treasure?" which is purely up to DM judgement. If you use the more complex system it does ask you to track itemized encumbrance based on Coin weight (10ths of a pound). [URL unfurl="true"]https://oldschoolessentials.necroticgnome.com/srd/index.php/Time,_Weight,_Movement[/URL] There are a lot of slot-based systems out there as well, like Yora has indicated, which are meant to kind of split the difference. Don't make people count every last coin, but round it a bit. I think Lamentations was actually the first published system to popularize this approach, but it's a popular house rule. 5 Torches Deep's is roughly: Everyone can carry their Strength score in items before being slowed down, where heavy armor counts as 5, light as 2, a two-handed weapon or object 2, a one handed weapon, quiver of arrows, shield or sack of 500 coins 1, and any random object roughly around head-sized/5lbs treat as 1. Small stuff like potion bottles, scrolls or daggers or such generally get 10 to make up 1 Load. I agree with Yora that ideally you want the system to be pretty simple, but to mean there are trade-offs and meaningful choices, and the players understand that when they're loaded down with stuff they move slower/prompt more random encounter checks. [/QUOTE]
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Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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