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Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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<blockquote data-quote="Ancalagon" data-source="post: 8645737" data-attributes="member: 23"><p>I've spoken about the GLOG before and I will do so again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Goblin Laws of Gaming were invented in 2016 (I think) on the goblinpunch blog (see here <a href="https://goblinpunch.blogspot.com/2016/05/the-glog.html" target="_blank">The GLOG</a> ) but the the most "realized/complete" version of the rules by Skerples (the best starting point IMO - it was geared towards a medieval game, but you can remove that stuff if you don't like it): <a href="https://coinsandscrolls.blogspot.com/2019/10/osr-glog-based-homebrew-v2-many-rats-on.html" target="_blank">OSR: GLOG-based Homebrew v.2: Many Rats on Sticks Edition</a></p><p></p><p>Notable elements of the GLOG:</p><p></p><p>1: Low powered - PCs who hit level 5 are expected to retire with their riches and start an inn (or gamble it away, it's up to you!). You can keep going past the first 4 levels, but you only gain a few basic advancements, only your first 4 levels give you "class powers". PC death is not rare, and character creation is fast.</p><p></p><p>2: SOO many classes. Beside the solid intros in the two rule sets I just gave, there are many classes out there that are wildly creative and fun to play. Sure you can be a barbarian or a necromancer, but you could also be a monkey dad and be a highly valuable party member. The power at every level (well 1-4) has some faint 5e elements to it. <a href="https://slugsandsilver.blogspot.com/2020/09/the-best-glog-classes.html" target="_blank">The best Glog classes</a></p><p></p><p>3: Skills, not rolls. the GLOG emphasise player skills - are you cunning, can you solve problems? A good plan works (most of the time) and doesn't require a roll. Rolling means you might fail, and that might kill you. </p><p></p><p>4: fairly fast natural healing - you can have a lunch and heal 1d6+level, a bit like a short rest... the "healer cleric" is not really a thing</p><p></p><p>5: Very innovative magic system. You don't have spell slots, you have "magic dice", which you spend on spells - the more you put in, the more bang your spell has! If the magic dice is 1-3 it is kept, and 4-6 it is consumed by the spell. There are no spell levels. </p><p></p><p>6: hacking and creating is highly encouraged <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - almost everything is free!</p><p></p><p>edit: I forgot to mention that it is broadly compatible with B/x and similar systems.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8645737, member: 23"] I've spoken about the GLOG before and I will do so again! :) The Goblin Laws of Gaming were invented in 2016 (I think) on the goblinpunch blog (see here [URL="https://goblinpunch.blogspot.com/2016/05/the-glog.html"]The GLOG[/URL] ) but the the most "realized/complete" version of the rules by Skerples (the best starting point IMO - it was geared towards a medieval game, but you can remove that stuff if you don't like it): [URL="https://coinsandscrolls.blogspot.com/2019/10/osr-glog-based-homebrew-v2-many-rats-on.html"]OSR: GLOG-based Homebrew v.2: Many Rats on Sticks Edition[/URL] Notable elements of the GLOG: 1: Low powered - PCs who hit level 5 are expected to retire with their riches and start an inn (or gamble it away, it's up to you!). You can keep going past the first 4 levels, but you only gain a few basic advancements, only your first 4 levels give you "class powers". PC death is not rare, and character creation is fast. 2: SOO many classes. Beside the solid intros in the two rule sets I just gave, there are many classes out there that are wildly creative and fun to play. Sure you can be a barbarian or a necromancer, but you could also be a monkey dad and be a highly valuable party member. The power at every level (well 1-4) has some faint 5e elements to it. [URL="https://slugsandsilver.blogspot.com/2020/09/the-best-glog-classes.html"]The best Glog classes[/URL] 3: Skills, not rolls. the GLOG emphasise player skills - are you cunning, can you solve problems? A good plan works (most of the time) and doesn't require a roll. Rolling means you might fail, and that might kill you. 4: fairly fast natural healing - you can have a lunch and heal 1d6+level, a bit like a short rest... the "healer cleric" is not really a thing 5: Very innovative magic system. You don't have spell slots, you have "magic dice", which you spend on spells - the more you put in, the more bang your spell has! If the magic dice is 1-3 it is kept, and 4-6 it is consumed by the spell. There are no spell levels. 6: hacking and creating is highly encouraged :) - almost everything is free! edit: I forgot to mention that it is broadly compatible with B/x and similar systems. [/QUOTE]
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Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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