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D&D Older Editions
Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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<blockquote data-quote="the_redbeard" data-source="post: 8654454" data-attributes="member: 22644"><p>There's a lot to like about C&C. I ran it for several years. A d20 mechanic and simple, stripped down classes. And the trolls do seem like good guys. I remember at one point when they got a printing press, they were discussing allowing DMs to send in their house rules <strong>and then the trolls would include that in a set of printings of the PHB just for that group. Wow.</strong> I don't think that ever came to pass, but as a system tinker-er, they had my attention.</p><p></p><p>However, I think it's missing things or has them different from other old school rule sets.</p><p></p><ul> <li data-xf-list-type="ul">It has no rules for reaction rolls.</li> <li data-xf-list-type="ul">It has no rules for morale.</li> <li data-xf-list-type="ul">It has 'perception rolls' based on wisdom. So a cleric is almost always a better scout than a ranger. (Don't get me started on how perception rolls too often eliminate engaging with the imagined environment and remove interesting game play.)</li> <li data-xf-list-type="ul">Like 3.x, saving throws outside your preferred stats don't go up, or go up slowly (I honestly don't remember atm and can't be bothered to look it up anymore.) This is very unlike games based on pre-3.x D&D. A high level fighter could expect to save against a magic spell. But in C&C, the high level fighter is very vulnerable to a low level wizard with a Charm spell. </li> </ul><p>I had a few other quibbles after running it for a time. Mostly about editing - no matter how many printings, previous errors that are fixed are replaced by new ones. Ugh.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 8654454, member: 22644"] There's a lot to like about C&C. I ran it for several years. A d20 mechanic and simple, stripped down classes. And the trolls do seem like good guys. I remember at one point when they got a printing press, they were discussing allowing DMs to send in their house rules [B]and then the trolls would include that in a set of printings of the PHB just for that group. Wow.[/B] I don't think that ever came to pass, but as a system tinker-er, they had my attention. However, I think it's missing things or has them different from other old school rule sets. [LIST] [*]It has no rules for reaction rolls. [*]It has no rules for morale. [*]It has 'perception rolls' based on wisdom. So a cleric is almost always a better scout than a ranger. (Don't get me started on how perception rolls too often eliminate engaging with the imagined environment and remove interesting game play.) [*]Like 3.x, saving throws outside your preferred stats don't go up, or go up slowly (I honestly don't remember atm and can't be bothered to look it up anymore.) This is very unlike games based on pre-3.x D&D. A high level fighter could expect to save against a magic spell. But in C&C, the high level fighter is very vulnerable to a low level wizard with a Charm spell. [/LIST] I had a few other quibbles after running it for a time. Mostly about editing - no matter how many printings, previous errors that are fixed are replaced by new ones. Ugh. [/QUOTE]
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Interested in dipping my toe into OSR but don’t know where to start. Any recommendations?
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