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<blockquote data-quote="CreamCloud0" data-source="post: 8625858" data-attributes="member: 7034710"><p><u>Ring(s) of Elemental Affinity</u></p><p>Each indivindual ring is/can be attuned to a single energy type,</p><p>-If found as loot the player does not get to pick which energy type it is attuned to (but can reattune it freely)</p><p>-If purchased the player can have it be attuned to any energy type they wish it to be at the time of purchase,</p><p></p><p>To reattune a ring's energy type the player must spend a 1 hour 'ritual' to do so, but must have access to a spell, ability or item that deals the new damage type (spell, ability or item not expended in any way), the player can have another apropriate player or NPC with access to an energy type they don't have to attune the ring for them</p><p></p><p>Each ring has 4 charges,</p><p>-Recharges one charge on a short rest, recharges all charges on a long rest,</p><p>-If a character has multiple rings the charges are pooled and shared between them</p><p></p><p>It requires a Bonus Action to use the ring on your turn, A number of charges may be used to:</p><p>(1 charge) your weapon deals [energy] damage for 1 minute</p><p>(2 charges) you gain resistance to [energy] for 1 minute</p><p>(2 charges) you can cast a spell that deals [energy] damage at one spell level higher than the spell slot actually being used to cast it</p><p>(1 charge) you can swap a single energy type in a spell you are casting to [energy type], replace every instance of the original energy type with [energy type] for the entire duration of the spell's effect</p><p>(3 charges) you can nullify [energy] damage against you and recover half the damage it would have inflicted until the start of your next turn (This can be performed as a Reaction off your turn)</p><p></p><p>Also, any thoughts on ballancing or suchlike? I think if they were to require attunement then having multiple rings should all attune to the same attunement slot.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8625858, member: 7034710"] [U]Ring(s) of Elemental Affinity[/U] Each indivindual ring is/can be attuned to a single energy type, -If found as loot the player does not get to pick which energy type it is attuned to (but can reattune it freely) -If purchased the player can have it be attuned to any energy type they wish it to be at the time of purchase, To reattune a ring's energy type the player must spend a 1 hour 'ritual' to do so, but must have access to a spell, ability or item that deals the new damage type (spell, ability or item not expended in any way), the player can have another apropriate player or NPC with access to an energy type they don't have to attune the ring for them Each ring has 4 charges, -Recharges one charge on a short rest, recharges all charges on a long rest, -If a character has multiple rings the charges are pooled and shared between them It requires a Bonus Action to use the ring on your turn, A number of charges may be used to: (1 charge) your weapon deals [energy] damage for 1 minute (2 charges) you gain resistance to [energy] for 1 minute (2 charges) you can cast a spell that deals [energy] damage at one spell level higher than the spell slot actually being used to cast it (1 charge) you can swap a single energy type in a spell you are casting to [energy type], replace every instance of the original energy type with [energy type] for the entire duration of the spell's effect (3 charges) you can nullify [energy] damage against you and recover half the damage it would have inflicted until the start of your next turn (This can be performed as a Reaction off your turn) Also, any thoughts on ballancing or suchlike? I think if they were to require attunement then having multiple rings should all attune to the same attunement slot. [/QUOTE]
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