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Interested in seeing your homebrew 5e Magic Items
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<blockquote data-quote="Ayeffkay" data-source="post: 8627917" data-attributes="member: 7033196"><p>I do not like the 5e wand implementation, where they are essentially free extra spell slots each day recharging infinitely. That said, I also don't like wands that no one ever uses because they might need them more later. My homebrew version of wands (and most other things that can spend a charge to cast exactly one spell) works as follows:</p><ul> <li data-xf-list-type="ul">Wands can be attuned, but do not require it; you can use the wand as normal without attuning it.</li> <li data-xf-list-type="ul">Wands do not regain charges automatically.</li> <li data-xf-list-type="ul">You can recharge a wand by casting the spell that the wand casts, targeting the wand. If the wand can upcast a spell by spending additional charges, you can restore additional charges the same way. You don't actually cast the spell - you don't shoot magic missiles at your wand. But you go through the motions of casting the spell (preparing it, spending an action and a spell slot).</li> <li data-xf-list-type="ul">If you attune to the wand, you are considered to have its spell prepared (even if it is not on your spell list), and can cast it using your regular spell slots. If the spell has a Material component, you must use the wand as a focus if you have the spell prepared this way. If you are a class that uses a spellbook and the spell IS on that class's spell list, you can use this preparedness to add the spell to your spellbook, like you would with a scroll.</li> </ul><p>I think the result is that you borrow spell slots from the future. You might effectively have a few extra spell slots, but it's per adventure rather than per day. If you end a day with spell slots leftover, you can put them into the wand, but it's more likely that you only have the opportunity to recharge it between adventures. Warlocks might break this, but I think most tables restrict daily short rests, so it's probably not as big of a problem as I think, and if it is, Warlocks needed a boost anyway.</p></blockquote><p></p>
[QUOTE="Ayeffkay, post: 8627917, member: 7033196"] I do not like the 5e wand implementation, where they are essentially free extra spell slots each day recharging infinitely. That said, I also don't like wands that no one ever uses because they might need them more later. My homebrew version of wands (and most other things that can spend a charge to cast exactly one spell) works as follows: [LIST] [*]Wands can be attuned, but do not require it; you can use the wand as normal without attuning it. [*]Wands do not regain charges automatically. [*]You can recharge a wand by casting the spell that the wand casts, targeting the wand. If the wand can upcast a spell by spending additional charges, you can restore additional charges the same way. You don't actually cast the spell - you don't shoot magic missiles at your wand. But you go through the motions of casting the spell (preparing it, spending an action and a spell slot). [*]If you attune to the wand, you are considered to have its spell prepared (even if it is not on your spell list), and can cast it using your regular spell slots. If the spell has a Material component, you must use the wand as a focus if you have the spell prepared this way. If you are a class that uses a spellbook and the spell IS on that class's spell list, you can use this preparedness to add the spell to your spellbook, like you would with a scroll. [/LIST] I think the result is that you borrow spell slots from the future. You might effectively have a few extra spell slots, but it's per adventure rather than per day. If you end a day with spell slots leftover, you can put them into the wand, but it's more likely that you only have the opportunity to recharge it between adventures. Warlocks might break this, but I think most tables restrict daily short rests, so it's probably not as big of a problem as I think, and if it is, Warlocks needed a boost anyway. [/QUOTE]
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