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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8628231" data-attributes="member: 6880355"><p>Homebrewing this right here - not (yet) used in my own campaigns:</p><p></p><p><strong>Bag of Arrowheads</strong></p><p>This small leather bag contains 4d6 arrowheads which can be fitted neatly on normal arrows or bolts taking 1 minute per arrow or bolt. If you hit a target with an arrow, roll 1d10 to see which effect takes place:</p><ul> <li data-xf-list-type="ul">1-2: You deal an additional 1d6 thunder damage and a loud crack is heard within 100 ft</li> <li data-xf-list-type="ul">3-4: A gust of wind accompanies this arrow, dealing 1d6 bludgeoning damage and if the target is a creature size medium or smaller it must make a DC15 Strength save or be shoved back 10 ft.</li> <li data-xf-list-type="ul">5-6: The arrow head splits into tiny fragments, dealing 2d8 piercing damage on top of the normal damage of the arrow.</li> <li data-xf-list-type="ul">7-8: As it hits, the arrow emits a bright light. The target and all creatures within 5 ft of the target must make a DC12 Constitution save or be blinded until the start of your next turn</li> <li data-xf-list-type="ul">9: The arrow head turns into a small rubber stopper. The hit deals no damage.</li> <li data-xf-list-type="ul">10: The arrowhead explodes into bright ball of fire, dealing damage to the target and its surroundings as if the Fireball spell was cast on the point where it impacts the target.</li> </ul><p>Seems fitting for an arcane archer.</p><p></p><p>My players usually love randomness, because they get to roll more dice. If you like, you can even keep the list of effects a secret until the PC rolls for the effect, revealing only the rolled number.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8628231, member: 6880355"] Homebrewing this right here - not (yet) used in my own campaigns: [B]Bag of Arrowheads[/B] This small leather bag contains 4d6 arrowheads which can be fitted neatly on normal arrows or bolts taking 1 minute per arrow or bolt. If you hit a target with an arrow, roll 1d10 to see which effect takes place: [LIST] [*]1-2: You deal an additional 1d6 thunder damage and a loud crack is heard within 100 ft [*]3-4: A gust of wind accompanies this arrow, dealing 1d6 bludgeoning damage and if the target is a creature size medium or smaller it must make a DC15 Strength save or be shoved back 10 ft. [*]5-6: The arrow head splits into tiny fragments, dealing 2d8 piercing damage on top of the normal damage of the arrow. [*]7-8: As it hits, the arrow emits a bright light. The target and all creatures within 5 ft of the target must make a DC12 Constitution save or be blinded until the start of your next turn [*]9: The arrow head turns into a small rubber stopper. The hit deals no damage. [*]10: The arrowhead explodes into bright ball of fire, dealing damage to the target and its surroundings as if the Fireball spell was cast on the point where it impacts the target. [/LIST] Seems fitting for an arcane archer. My players usually love randomness, because they get to roll more dice. If you like, you can even keep the list of effects a secret until the PC rolls for the effect, revealing only the rolled number. [/QUOTE]
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