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Interested in Star Wars RPG - Where do I start?
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<blockquote data-quote="gribble" data-source="post: 6766741" data-attributes="member: 12430"><p>I mean "current" as in the timeframe that the vast majority of people are going to be playing - i.e.: around the time of the Rebellion/OT. Certainly that is the default setting for both the FFG RPG and the original WEG RPG. If I'm being generous, you could expand that to include the PT and the time between the PT and OT, and we would cover the default time period for every edition of Star Wars roleplaying ever released. Sure, there have been some sourcebooks that may need some (relatively minor, in the grand scheme of things) details changed, but the vast majority of the material will be completely usable as it is.</p><p></p><p>Of course things will be different if you're wanting to set the game in the NJO period (or, in fact any period up to probably around 50-100 years after the OT). But that will have exactly zero impact on the majority of campaigns.</p><p></p><p>Also, nothing Disney has done would prevent anyone from running a Dawn of the Jedi, Legacy (as in the comics, not the horribad books) or even Old Republic game. Sure, some minor details might change if you care about those things, but there's absolutely nothing that would prevent you from running a game where there is some sort of "old" republic allied with a Jedi order engaged in wars with some sort of Sith empire and some sort of Mandalorian empire. Or some sort of new republic (again, allied with a Jedi order) engaged in conflict against some other sort of Sith empire and reborn Imperial faction, with the lingering threat of a defeated biotech alien invasion from outside the galaxy (hell, even make them Vong if you're that way inclined).</p><p></p><p>I could *absolutely* run a FR or Dragonlance game without 95% of the chronology... I have in the past. In fact it'd probably be my default mode of operation in those settings. If nothing else because I'd personally be ignorant of what 95% of that chronology is! FR in particular the details of the history are completely meaningless for 99% of the games I've ever run or played in it. Even for Dragonlance, it'd be much more important to have dragons, draconians, absent gods, Solamnic knights and wizards of High Sorcery than to worry about which particular dragon highlord did what with whom when. Even the events of the Cataclysm would be a minor footnote for the vast majority of campaigns, and from the perspective of players played in a campaign around the time of the War of the Lance it could easily be replaced with a similar or even entirely different world shaking event that resulted in the gods departing.</p><p></p><p>Hell, even using your example, without having seen the episode of Rebels in question (one of the downsides of living where I do), there would be little to stop you from running Strike Force Shantipole and just saying that the invention of the canonical B-wing by Ackbar and the Verpine was based on earlier research by the lone inventor. Even the lone inventor's design could have been influenced by earlier Verpine technology - from what I've seen of the trailers it certainly doesn't look or behave like the canonical B-wing. It would not have any impact on 99.99% of the adventure and would be perfectly runnable changing that minor detail.</p><p></p><p>Even if I accept that the reboot has completely, irreconcilably invalidated the above sourcebooks (and I don't, in case the above isn't clear), that's what nine out of well over a hundred RPG books that have been released - or (very) generously 10% of content? Seems pretty trivial to me.</p><p></p><p>My point is that for most Star Wars RPG campaigns (certainly every one I've ever run or played in), especially those set in the default/expected time period, it's much more important that things like B-wings, Interdictors and the ISB exist, than the details of exactly which species (or individual) invented what, what happened in some war thousands of years ago (or arguably whether the war occurred or not), or even the details of what the ISB does and how it is organised. In the vast majority of campaigns, for the vast majority of GMs and players, it's just not relevant.</p><p></p><p>I for one am a big fan of what Disney have done in terms of unshackling the current products from years and years of mostly garbage content, while still allowing them to incorporate that stuff, when and how it makes sense to.</p></blockquote><p></p>
[QUOTE="gribble, post: 6766741, member: 12430"] I mean "current" as in the timeframe that the vast majority of people are going to be playing - i.e.: around the time of the Rebellion/OT. Certainly that is the default setting for both the FFG RPG and the original WEG RPG. If I'm being generous, you could expand that to include the PT and the time between the PT and OT, and we would cover the default time period for every edition of Star Wars roleplaying ever released. Sure, there have been some sourcebooks that may need some (relatively minor, in the grand scheme of things) details changed, but the vast majority of the material will be completely usable as it is. Of course things will be different if you're wanting to set the game in the NJO period (or, in fact any period up to probably around 50-100 years after the OT). But that will have exactly zero impact on the majority of campaigns. Also, nothing Disney has done would prevent anyone from running a Dawn of the Jedi, Legacy (as in the comics, not the horribad books) or even Old Republic game. Sure, some minor details might change if you care about those things, but there's absolutely nothing that would prevent you from running a game where there is some sort of "old" republic allied with a Jedi order engaged in wars with some sort of Sith empire and some sort of Mandalorian empire. Or some sort of new republic (again, allied with a Jedi order) engaged in conflict against some other sort of Sith empire and reborn Imperial faction, with the lingering threat of a defeated biotech alien invasion from outside the galaxy (hell, even make them Vong if you're that way inclined). I could *absolutely* run a FR or Dragonlance game without 95% of the chronology... I have in the past. In fact it'd probably be my default mode of operation in those settings. If nothing else because I'd personally be ignorant of what 95% of that chronology is! FR in particular the details of the history are completely meaningless for 99% of the games I've ever run or played in it. Even for Dragonlance, it'd be much more important to have dragons, draconians, absent gods, Solamnic knights and wizards of High Sorcery than to worry about which particular dragon highlord did what with whom when. Even the events of the Cataclysm would be a minor footnote for the vast majority of campaigns, and from the perspective of players played in a campaign around the time of the War of the Lance it could easily be replaced with a similar or even entirely different world shaking event that resulted in the gods departing. Hell, even using your example, without having seen the episode of Rebels in question (one of the downsides of living where I do), there would be little to stop you from running Strike Force Shantipole and just saying that the invention of the canonical B-wing by Ackbar and the Verpine was based on earlier research by the lone inventor. Even the lone inventor's design could have been influenced by earlier Verpine technology - from what I've seen of the trailers it certainly doesn't look or behave like the canonical B-wing. It would not have any impact on 99.99% of the adventure and would be perfectly runnable changing that minor detail. Even if I accept that the reboot has completely, irreconcilably invalidated the above sourcebooks (and I don't, in case the above isn't clear), that's what nine out of well over a hundred RPG books that have been released - or (very) generously 10% of content? Seems pretty trivial to me. My point is that for most Star Wars RPG campaigns (certainly every one I've ever run or played in), especially those set in the default/expected time period, it's much more important that things like B-wings, Interdictors and the ISB exist, than the details of exactly which species (or individual) invented what, what happened in some war thousands of years ago (or arguably whether the war occurred or not), or even the details of what the ISB does and how it is organised. In the vast majority of campaigns, for the vast majority of GMs and players, it's just not relevant. I for one am a big fan of what Disney have done in terms of unshackling the current products from years and years of mostly garbage content, while still allowing them to incorporate that stuff, when and how it makes sense to. [/QUOTE]
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