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Interesting 1st level adventure ideas
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<blockquote data-quote="mestewart3" data-source="post: 6886529" data-attributes="member: 6777306"><p>Hey folks, I often find myself starting new 1st level campaigns for new players and groups.  I'm not a big fan of running the same thing over and over again so I try to create as much variety as possible.  I thought I would make a thread where we could share ideas for interesting 1st level adventures that don't follow the "go to place X, kill humanoid enemy Y, and loot treasure Z".</p><p></p><p>I'm gonna start with some of the stuff I have used:</p><ol> <li data-xf-list-type="ol">A witch has moved into the local swamp and is stealing children.  The party has to navigate the swamp, best the witch's trickery, and save the children.</li> <li data-xf-list-type="ol">A minor cult has killed the local wizard (who all the PCs have relationships with, alternative to you met in a bar), the party has to investigate the murder and stop the cult from using dark magic stolen from the wizard's library.</li> <li data-xf-list-type="ol">A young red dragon swoops in over the starting town and sets a good portion of it ablaze.  The party needs to put a stop the initial chaos, defend the town as it gets back on its feet, and help it recover.  This was a good one because it gave the party a goal.</li> <li data-xf-list-type="ol">A local wizard hasn't been seen in a few months and the party decides to check out his tower and see if he left anything interesting behind.  Good excuse for traps and puzzles that don't kill the players, the wizard doesn't necessarily want to kill every idiot kid who tries to sneak into his tower on a dare.</li> </ol></blockquote><p></p>
[QUOTE="mestewart3, post: 6886529, member: 6777306"] Hey folks, I often find myself starting new 1st level campaigns for new players and groups. I'm not a big fan of running the same thing over and over again so I try to create as much variety as possible. I thought I would make a thread where we could share ideas for interesting 1st level adventures that don't follow the "go to place X, kill humanoid enemy Y, and loot treasure Z". I'm gonna start with some of the stuff I have used: [LIST=1] [*]A witch has moved into the local swamp and is stealing children. The party has to navigate the swamp, best the witch's trickery, and save the children. [*]A minor cult has killed the local wizard (who all the PCs have relationships with, alternative to you met in a bar), the party has to investigate the murder and stop the cult from using dark magic stolen from the wizard's library. [*]A young red dragon swoops in over the starting town and sets a good portion of it ablaze. The party needs to put a stop the initial chaos, defend the town as it gets back on its feet, and help it recover. This was a good one because it gave the party a goal. [*]A local wizard hasn't been seen in a few months and the party decides to check out his tower and see if he left anything interesting behind. Good excuse for traps and puzzles that don't kill the players, the wizard doesn't necessarily want to kill every idiot kid who tries to sneak into his tower on a dare. [/LIST] [/QUOTE]
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Interesting 1st level adventure ideas
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