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Interesting 1st level adventure ideas
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<blockquote data-quote="ExploderWizard" data-source="post: 6887029" data-attributes="member: 66434"><p>1) The local tavern keeper needs help with the giant rats infesting his cellar. </p><p></p><p>2) The local friendly hedge witch needs herbs to brew potions. While out collecting the herbs the party stumbles upon a bandit camp out in the woods. The bandits are planning a raid against the village. For added development the bandits could be in the employ of a rival baron who wants to destabilize his neighbor's fiefdom. </p><p></p><p>3) The PC's arrive at a village and find it abandoned. In a nearby field, the whole village is enthralled to a highly charismatic cult leader. This cult leader has several armed disciples and is moving through the area recruiting as many followers as possible. The cult leader is a lunatic who takes orders from an imp that remains invisible and will only appear when they are alone. </p><p></p><p>4) Everyone knows not to go up to old man Connor's cabin. It has been haunted since the old coot passed away over twenty years ago. Sometimes a child will go missing. Local legend says that the Connors cabin probably ate the child. The cabin has been searched by armed men from the village but no ghost or other creature has been found. The cabin is the favored spot of a phase spider. It kills its victims then takes them to the ethereal plane to devour them. </p><p></p><p>5) The village is in trouble! There is an impeding crisis and someone needs to go to the local noble to request aid. The noble is being influenced by an advisor trying to convince him/her that enemies are everywhere and anyone seeking a personal audience is probably an assassin. Can the party circumvent the evil advisor and get through to the noble before its too late?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6887029, member: 66434"] 1) The local tavern keeper needs help with the giant rats infesting his cellar. 2) The local friendly hedge witch needs herbs to brew potions. While out collecting the herbs the party stumbles upon a bandit camp out in the woods. The bandits are planning a raid against the village. For added development the bandits could be in the employ of a rival baron who wants to destabilize his neighbor's fiefdom. 3) The PC's arrive at a village and find it abandoned. In a nearby field, the whole village is enthralled to a highly charismatic cult leader. This cult leader has several armed disciples and is moving through the area recruiting as many followers as possible. The cult leader is a lunatic who takes orders from an imp that remains invisible and will only appear when they are alone. 4) Everyone knows not to go up to old man Connor's cabin. It has been haunted since the old coot passed away over twenty years ago. Sometimes a child will go missing. Local legend says that the Connors cabin probably ate the child. The cabin has been searched by armed men from the village but no ghost or other creature has been found. The cabin is the favored spot of a phase spider. It kills its victims then takes them to the ethereal plane to devour them. 5) The village is in trouble! There is an impeding crisis and someone needs to go to the local noble to request aid. The noble is being influenced by an advisor trying to convince him/her that enemies are everywhere and anyone seeking a personal audience is probably an assassin. Can the party circumvent the evil advisor and get through to the noble before its too late? [/QUOTE]
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