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Interesting 1st level adventure ideas
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<blockquote data-quote="Pants" data-source="post: 6887709" data-attributes="member: 8849"><p>Here's what I used for my current game:</p><p></p><p>The players are hired by the local militia. The local militia has been hearing word of orc and goblinoid activity out in the frontier areas, but they have no proof and the higher ups believe its nothing but rumors. They send the players out to a nearby village a few days away to get the scouting reports from an old friend of the commanders, an ex-scout, hunter, and trapper who knows the area extremely well. If there's any suspicious goblinoid activity going on, he will definitely know about it. The players travel to the village and, about half way there, they see lots of smoke rising from the direction of the village. Arriving, they find the place sacked, the buildings burned, the people dead, and no sign of the commander's friend aside from evidence of a nasty scuffle with someone. Investigating the town, they find evidence of goblinoid tracks heading deep into the woods and something humanoid being dragged behind them. The players follow the tracks back to the goblin's lair and find the one survivor from the massacre who tells them that it wasn't goblins that sacked the town, but strange, tattooed barbarians. The survivor hid, but was captured after the barbarians left when the goblins came to loot the remains of the town.</p></blockquote><p></p>
[QUOTE="Pants, post: 6887709, member: 8849"] Here's what I used for my current game: The players are hired by the local militia. The local militia has been hearing word of orc and goblinoid activity out in the frontier areas, but they have no proof and the higher ups believe its nothing but rumors. They send the players out to a nearby village a few days away to get the scouting reports from an old friend of the commanders, an ex-scout, hunter, and trapper who knows the area extremely well. If there's any suspicious goblinoid activity going on, he will definitely know about it. The players travel to the village and, about half way there, they see lots of smoke rising from the direction of the village. Arriving, they find the place sacked, the buildings burned, the people dead, and no sign of the commander's friend aside from evidence of a nasty scuffle with someone. Investigating the town, they find evidence of goblinoid tracks heading deep into the woods and something humanoid being dragged behind them. The players follow the tracks back to the goblin's lair and find the one survivor from the massacre who tells them that it wasn't goblins that sacked the town, but strange, tattooed barbarians. The survivor hid, but was captured after the barbarians left when the goblins came to loot the remains of the town. [/QUOTE]
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