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Interesting and Creative Ways to Gen Ability Scores
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<blockquote data-quote="Jeph" data-source="post: 486961" data-attributes="member: 6738"><p>Can anyone think of non-standard ways to gen a cahracter's ability scores? I'll start off with a method or two:</p><p></p><p><strong><span style="font-size: 15px">D4 Minus D4</span></strong></p><p>For each ability score, roll a sparkley d4 and a not-too-sparkley d4. Then, subtract the result of non-sparkley from the result of sparkley. This is the modifier for the ability score. The actual score is the lowest possible score with that modifier. Now, spend 10 points on your scores. The following things can be done with these points:</p><p></p><p>- Increase a score with a negative modifier by 2 ( 1 point)</p><p>- Increase a score with a +1 modifier by 1 (1 point)</p><p>- Increase a score with a +2 modifier by 1 (2 points)</p><p>- Increase a score with a +3 modifier by 1 (3 points)</p><p></p><p>Then, after you have spent your points, apply racial modifiers.</p><p></p><p><strong><span style="font-size: 15px">Open-Ended D6+8</span></strong></p><p>For each score, roll 1d6. If the result of the 6-sided die is a 6, roll another d6, and add it to roll, except as follows: If the result of the second die is a 5, treat it as if it were a 0. If the result of the 2nd die is a 6, reroll.</p><p></p><p>Anyone else got a few?</p></blockquote><p></p>
[QUOTE="Jeph, post: 486961, member: 6738"] Can anyone think of non-standard ways to gen a cahracter's ability scores? I'll start off with a method or two: [b][size=4]D4 Minus D4[/size][/b] For each ability score, roll a sparkley d4 and a not-too-sparkley d4. Then, subtract the result of non-sparkley from the result of sparkley. This is the modifier for the ability score. The actual score is the lowest possible score with that modifier. Now, spend 10 points on your scores. The following things can be done with these points: - Increase a score with a negative modifier by 2 ( 1 point) - Increase a score with a +1 modifier by 1 (1 point) - Increase a score with a +2 modifier by 1 (2 points) - Increase a score with a +3 modifier by 1 (3 points) Then, after you have spent your points, apply racial modifiers. [b][size=4]Open-Ended D6+8[/size][/b] For each score, roll 1d6. If the result of the 6-sided die is a 6, roll another d6, and add it to roll, except as follows: If the result of the second die is a 5, treat it as if it were a 0. If the result of the 2nd die is a 6, reroll. Anyone else got a few? [/QUOTE]
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