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Interesting Arcane Archer question...
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<blockquote data-quote="Kai Lord" data-source="post: 316032" data-attributes="member: 3570"><p><strong>Re: Re: Re: Re: Re: Re: Re: Hmm...</strong></p><p></p><p></p><p></p><p>I'll be sure to put that on my resume. </p><p></p><p></p><p></p><p>Except that if I was really trolling from the beginning, just the fact that he responded meant he lost. Period. There's no coming out on top when someone plays you like a puppet, even if your little puppet dance is really, really entertaining.</p><p></p><p></p><p></p><p>I can't imagine how impressed you must be when trout bite lures. Wow! He showed that fisherman! He totally <strong>mutilated</strong> that worm before being scooped up in the net and cooked for dinner.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>For the record, when I said "for my own amusement" I was more referring to my "reflex saves are broken" post, which was obviously a joke.</p><p></p><p></p><p></p><p>Its key to the way you play. Not me. In my campaigns, if there is literally no possible explanation for something occurring, it doesn't happen. In a world with abundant magic and divine intervention, not a whole lot is ruled out. </p><p></p><p>A rogue in a 10' by 10' jail cell who gets shot with a <em>Fireball</em> would <strong>not</strong> get to use his Improved Evasion class ability in my campaign. But in your campaign he obviously does, because there is a nice and shiny rule for it. Never mind how much hand waving you have to do to explain how that actually happens, your cute little rogue is unhurt, because he <em>dodged</em> it.</p><p></p><p>Then he picks the lock with his Mercurial lockpick and.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Have fun playing the way you play, and responding to trolls....</p></blockquote><p></p>
[QUOTE="Kai Lord, post: 316032, member: 3570"] [b]Re: Re: Re: Re: Re: Re: Re: Hmm...[/b] I'll be sure to put that on my resume. Except that if I was really trolling from the beginning, just the fact that he responded meant he lost. Period. There's no coming out on top when someone plays you like a puppet, even if your little puppet dance is really, really entertaining. I can't imagine how impressed you must be when trout bite lures. Wow! He showed that fisherman! He totally [b]mutilated[/b] that worm before being scooped up in the net and cooked for dinner.... :rolleyes: For the record, when I said "for my own amusement" I was more referring to my "reflex saves are broken" post, which was obviously a joke. Its key to the way you play. Not me. In my campaigns, if there is literally no possible explanation for something occurring, it doesn't happen. In a world with abundant magic and divine intervention, not a whole lot is ruled out. A rogue in a 10' by 10' jail cell who gets shot with a [i]Fireball[/i] would [b]not[/b] get to use his Improved Evasion class ability in my campaign. But in your campaign he obviously does, because there is a nice and shiny rule for it. Never mind how much hand waving you have to do to explain how that actually happens, your cute little rogue is unhurt, because he [i]dodged[/i] it. Then he picks the lock with his Mercurial lockpick and.... :rolleyes: Have fun playing the way you play, and responding to trolls.... [/QUOTE]
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