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Interesting article about magic in RPGs
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<blockquote data-quote="Janx" data-source="post: 5028522" data-attributes="member: 8835"><p>By model, I mean "make rules for". Consider the scenarios:</p><p></p><p>using a scrying ball can have the side effects of:</p><p>getting misleading/incomplete info. Kind of easy for DM to handle</p><p>getting corrupted by power ala LotR. Bit harder to simulate on a PC</p><p></p><p>Summoning a spirit for information too often:</p><p>opens door for others to get through...easy to model</p><p>exposes PC to mind alterting wisdom ala cthulu. Bit harder to model the effect realistically</p><p></p><p>Channeling too much power for spells:</p><p>causes harm. easy to model with HP damage, stat loss, etc</p><p>leads to addiction. tricky to model, most likely use rules that give a penalty if t user does NOT use power within a frequency</p><p></p><p>Trying to alter another against their will:</p><p>causes an extreme result. ex. love spell causes the target to be extremely infatuated</p><p>causes karmic retribution against the caster (the 3x payback)</p><p></p><p></p><p></p><p>There is precedent for this already. Jim Butcher's NeverNever in the Dresden Files is really based on the older concept that the faery exist in a parallel plane. Things like mirrors, shadows, edges of things are where one might slip between.</p><p></p><p>So the idea isn't far fetched.</p><p></p><p>One might take a pseudo-science quantum theory approach that for a given x/y/z location, all things exist at all times in some parallel quantum reality, and thus magic might simply be the act of shifting something desirable from another quantum reality to ours. Crighton's TimeLine novel was based on this premise (one shifted to a parallel quantum reality that was running behind our own). I would think this model would work for conjuration/summoning effects. Summon a dragon, or a fireball to a specific location (fire being from a reality where there happens to be fire in that spot, say from a star).</p></blockquote><p></p>
[QUOTE="Janx, post: 5028522, member: 8835"] By model, I mean "make rules for". Consider the scenarios: using a scrying ball can have the side effects of: getting misleading/incomplete info. Kind of easy for DM to handle getting corrupted by power ala LotR. Bit harder to simulate on a PC Summoning a spirit for information too often: opens door for others to get through...easy to model exposes PC to mind alterting wisdom ala cthulu. Bit harder to model the effect realistically Channeling too much power for spells: causes harm. easy to model with HP damage, stat loss, etc leads to addiction. tricky to model, most likely use rules that give a penalty if t user does NOT use power within a frequency Trying to alter another against their will: causes an extreme result. ex. love spell causes the target to be extremely infatuated causes karmic retribution against the caster (the 3x payback) There is precedent for this already. Jim Butcher's NeverNever in the Dresden Files is really based on the older concept that the faery exist in a parallel plane. Things like mirrors, shadows, edges of things are where one might slip between. So the idea isn't far fetched. One might take a pseudo-science quantum theory approach that for a given x/y/z location, all things exist at all times in some parallel quantum reality, and thus magic might simply be the act of shifting something desirable from another quantum reality to ours. Crighton's TimeLine novel was based on this premise (one shifted to a parallel quantum reality that was running behind our own). I would think this model would work for conjuration/summoning effects. Summon a dragon, or a fireball to a specific location (fire being from a reality where there happens to be fire in that spot, say from a star). [/QUOTE]
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