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Interesting article about magic in RPGs
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<blockquote data-quote="Janx" data-source="post: 5029260" data-attributes="member: 8835"><p>you're welcome to use it. I might use it as well, consider it "public domain"</p><p></p><p>the nature of it being a "dimension" like x or y, or a parallel universe, or pocket universe is wholly up to your usage.</p><p></p><p>Much like when I describe it as part of a coordinate system, that in effect acts like another plane of existance.</p><p></p><p>Consider a game board (I tend to consider a reality model from the perspective of a programmer) where the world is on an 8x8 grid.</p><p></p><p>Let's say I place you at x=4 and y=5, which is nearly center on the board.</p><p></p><p>If I add altitude axis z, let's assume 1 is the "ground". I can set your z to 100, and you'll have a completely different view of the world. You might also be falling, but that depends on if we have gravity.</p><p></p><p></p><p>Let's expand the axis limit to infinity, or at least a really big number, much farther than the eye can see.</p><p></p><p>If I set my X to be 1,000, you could accept that I'm too far away to see you at 4x5x100. Or that there's a lot of objects in the way.</p><p></p><p>Now if I add an m axis to the map, most folk (like myself) can't even imagine how that would be modeled on screen.</p><p></p><p>In a most simplistic model, the 4th axis is akin to the server number you are playing an MMO on. If you're M=0 and mine =1, it is akin to us playing the same MMO in the same location, but hosted on completely different servers. We can't see each other, but if a 3rd observer saw our screens, they'd note that we are both "in the same place". </p><p></p><p>Note, this example breaks down if you really interpret our "same location" as not the same because we're hosted on different servers, don't take it by the literal technological implementation, merely by the presentation of space.</p><p></p><p>What I mean then with this example is that most people tend to think of alternate planes and dimensions as wholly seperate locations. The reality is, all it really takes is a shift along a different axis, and you are "in the same place as you were, but not"</p><p></p><p>As a storage medium of "objects", having a 4th dimension (that isn't time) gives you buttloads of places to put things. The result is, there's room for worlds upon worlds, all in the same "place"</p><p></p><p>In some ways, this is how I envisioned TSR's plane model when they talked about the Prime Material Plane, and referenced alternate material planes. It implied they all existed in the same "plane", but along a different axis.</p><p></p><p>There's my free model of a "reality", it isn't the only one.</p></blockquote><p></p>
[QUOTE="Janx, post: 5029260, member: 8835"] you're welcome to use it. I might use it as well, consider it "public domain" the nature of it being a "dimension" like x or y, or a parallel universe, or pocket universe is wholly up to your usage. Much like when I describe it as part of a coordinate system, that in effect acts like another plane of existance. Consider a game board (I tend to consider a reality model from the perspective of a programmer) where the world is on an 8x8 grid. Let's say I place you at x=4 and y=5, which is nearly center on the board. If I add altitude axis z, let's assume 1 is the "ground". I can set your z to 100, and you'll have a completely different view of the world. You might also be falling, but that depends on if we have gravity. Let's expand the axis limit to infinity, or at least a really big number, much farther than the eye can see. If I set my X to be 1,000, you could accept that I'm too far away to see you at 4x5x100. Or that there's a lot of objects in the way. Now if I add an m axis to the map, most folk (like myself) can't even imagine how that would be modeled on screen. In a most simplistic model, the 4th axis is akin to the server number you are playing an MMO on. If you're M=0 and mine =1, it is akin to us playing the same MMO in the same location, but hosted on completely different servers. We can't see each other, but if a 3rd observer saw our screens, they'd note that we are both "in the same place". Note, this example breaks down if you really interpret our "same location" as not the same because we're hosted on different servers, don't take it by the literal technological implementation, merely by the presentation of space. What I mean then with this example is that most people tend to think of alternate planes and dimensions as wholly seperate locations. The reality is, all it really takes is a shift along a different axis, and you are "in the same place as you were, but not" As a storage medium of "objects", having a 4th dimension (that isn't time) gives you buttloads of places to put things. The result is, there's room for worlds upon worlds, all in the same "place" In some ways, this is how I envisioned TSR's plane model when they talked about the Prime Material Plane, and referenced alternate material planes. It implied they all existed in the same "plane", but along a different axis. There's my free model of a "reality", it isn't the only one. [/QUOTE]
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