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General Tabletop Discussion
D&D Older Editions
Interesting Article on OGL and 4E
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<blockquote data-quote="delericho" data-source="post: 4036334" data-attributes="member: 22424"><p>True that, but if you're producing support products for D&D (just not calling them that), then I don't think it matters. When writing up that BBEG for the adventure, just include "Golden Wyvern Adept" in his list of feats, don't explain what it does, and you're fine. When adding a drow to your module, just list the hit points. Then, put the note "Compatible with the Fourth Edition of the World's Most Popular RPG" on the back cover, and you're done. (I'll note that a great many OGL products use the equivalent statement for Third Edition to indicate compatibility, so it can be done.)</p><p></p><p>If you're not producing support products for D&D then you have a slightly different problem... but then the solution is a whole lot simpler, because you can make your game entirely self-contained, and use whatever names you want. Thus far, much of what we've seen for 4e isn't so hugely innovative that you couldn't use it (defences instead of saves, healing abilities integral to the character, being 'bloodied' at half hit points).</p><p></p><p>I would be very surprised if the game, and the various licenses, were written in such a way that this wasn't possible under the existing OGL. Whether anyone will actually try it, on the other hand, will depend on the terms of the GSL, and how litigious WotC are (or at least are perceived to be).</p><p></p><p></p><p></p><p>I think they would be mad to try. When given the choice between D&D, and a D&D clone with lower production values, lower support, and no clear indication of support, virtually everyone will go with 4e.</p><p></p><p>What we might see, is a sort of 3.75e, where companies take the best innovations of 4e, apply them to 3.5e, re-balance the whole thing, and maintain the flavour of the current (or an earlier edition). More likely, though, is some sort of Spycraft 4e (or similar), where companies take the best innovations of 4e, apply them to the rulesets of existing or new games, and take things in whole new directions. We know that won't be possible under the GSL. I suspect it will be possible under the existing OGL, and if it is possible then I'm sure it will be done.</p></blockquote><p></p>
[QUOTE="delericho, post: 4036334, member: 22424"] True that, but if you're producing support products for D&D (just not calling them that), then I don't think it matters. When writing up that BBEG for the adventure, just include "Golden Wyvern Adept" in his list of feats, don't explain what it does, and you're fine. When adding a drow to your module, just list the hit points. Then, put the note "Compatible with the Fourth Edition of the World's Most Popular RPG" on the back cover, and you're done. (I'll note that a great many OGL products use the equivalent statement for Third Edition to indicate compatibility, so it can be done.) If you're not producing support products for D&D then you have a slightly different problem... but then the solution is a whole lot simpler, because you can make your game entirely self-contained, and use whatever names you want. Thus far, much of what we've seen for 4e isn't so hugely innovative that you couldn't use it (defences instead of saves, healing abilities integral to the character, being 'bloodied' at half hit points). I would be very surprised if the game, and the various licenses, were written in such a way that this wasn't possible under the existing OGL. Whether anyone will actually try it, on the other hand, will depend on the terms of the GSL, and how litigious WotC are (or at least are perceived to be). I think they would be mad to try. When given the choice between D&D, and a D&D clone with lower production values, lower support, and no clear indication of support, virtually everyone will go with 4e. What we might see, is a sort of 3.75e, where companies take the best innovations of 4e, apply them to 3.5e, re-balance the whole thing, and maintain the flavour of the current (or an earlier edition). More likely, though, is some sort of Spycraft 4e (or similar), where companies take the best innovations of 4e, apply them to the rulesets of existing or new games, and take things in whole new directions. We know that won't be possible under the GSL. I suspect it will be possible under the existing OGL, and if it is possible then I'm sure it will be done. [/QUOTE]
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