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General Tabletop Discussion
D&D Older Editions
Interesting Article on OGL and 4E
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4036471" data-attributes="member: 1068"><p>I have to agree with the posters here who say that the early 3E days could have done with a lot more modules and a lot fewer sourcebooks.</p><p></p><p>I am a big supporter of the OGL. I think it really reinvigorated our hobby, and I believe it to be largely responsible for the success of 3E.</p><p></p><p>That said, as a practical matter, in my D&D games, I invariably tell players that they can use 'core rules, plus this list of WoTC splatbooks'. I generally don't allow feats, classes, or spells from non-WoTC sources.</p><p></p><p>Almost all of my non-adventure D&D stuff from 3rd party developers got read once, then went unused. The adventures I run, on the other hand, came almost exclusively from 3rd parties (Paizo and Necromancer Games, primarily).</p><p></p><p>Outside of D&D, the game I really want to play now is Conan. I'd also like to play SpyCraft, and Swashbuckling Adventures. I am interested in each of those games because I could learn the rules as the DM and both systems would be similar enough to D&D that my players would be able to play and have fun without beginning the campaign without a mastery of the rules.</p><p></p><p></p><p>So I want an OGL that encourages lots of adventure development, and development of competing RPGs, while simultaneously discouraging Mongoose from deluging us with a fresh batch of hastily-written PC sourcebooks and Slayer's Guides.</p><p></p><p>It seems I am unlikely to get that.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4036471, member: 1068"] I have to agree with the posters here who say that the early 3E days could have done with a lot more modules and a lot fewer sourcebooks. I am a big supporter of the OGL. I think it really reinvigorated our hobby, and I believe it to be largely responsible for the success of 3E. That said, as a practical matter, in my D&D games, I invariably tell players that they can use 'core rules, plus this list of WoTC splatbooks'. I generally don't allow feats, classes, or spells from non-WoTC sources. Almost all of my non-adventure D&D stuff from 3rd party developers got read once, then went unused. The adventures I run, on the other hand, came almost exclusively from 3rd parties (Paizo and Necromancer Games, primarily). Outside of D&D, the game I really want to play now is Conan. I'd also like to play SpyCraft, and Swashbuckling Adventures. I am interested in each of those games because I could learn the rules as the DM and both systems would be similar enough to D&D that my players would be able to play and have fun without beginning the campaign without a mastery of the rules. So I want an OGL that encourages lots of adventure development, and development of competing RPGs, while simultaneously discouraging Mongoose from deluging us with a fresh batch of hastily-written PC sourcebooks and Slayer's Guides. It seems I am unlikely to get that. Ken [/QUOTE]
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Interesting Article on OGL and 4E
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