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Interesting Article on OGL and 4E
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<blockquote data-quote="kigmatzomat" data-source="post: 4037456" data-attributes="member: 9254"><p>I beg to differ. AEG had a pretty nice module line, now compiled in the Adventure series. Necromancer definitely had several adventures. But the line gets fuzzy. Is World's Largest Dungeon an adventure or a campaign setting? What about the adventure paths? </p><p></p><p>Adventures are hard to make money on, that's why WotC avoided them and why 3rd party publishers evolved out of the adventure niche market. WotC management especially should not have been surprised. </p><p></p><p>To be honest, I don't think the WotC staffers who came up with the OGL were surprised at the turn of events. From several little things that were said in side conversations at GenCon when 3e was released, I believe that the original WotC team, rich on Magic money and still kinda peeved over the Primal Order debacle, had implemented the OGL with full knowledge of what would happen. </p><p></p><p>Mainly, that it would be impossible for anyone to ever prevent them from working on <em>"their"</em> game ever again, no matter who the corporate overlords were. It was a genie that had obvious implications, especially to anyone on the IT front who was familiar with the GPL.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 4037456, member: 9254"] I beg to differ. AEG had a pretty nice module line, now compiled in the Adventure series. Necromancer definitely had several adventures. But the line gets fuzzy. Is World's Largest Dungeon an adventure or a campaign setting? What about the adventure paths? Adventures are hard to make money on, that's why WotC avoided them and why 3rd party publishers evolved out of the adventure niche market. WotC management especially should not have been surprised. To be honest, I don't think the WotC staffers who came up with the OGL were surprised at the turn of events. From several little things that were said in side conversations at GenCon when 3e was released, I believe that the original WotC team, rich on Magic money and still kinda peeved over the Primal Order debacle, had implemented the OGL with full knowledge of what would happen. Mainly, that it would be impossible for anyone to ever prevent them from working on [i]"their"[/i] game ever again, no matter who the corporate overlords were. It was a genie that had obvious implications, especially to anyone on the IT front who was familiar with the GPL. [/QUOTE]
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Interesting Article on OGL and 4E
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