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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Interesting Article on OGL and 4E
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<blockquote data-quote="2WS-Steve" data-source="post: 4041953" data-attributes="member: 3289"><p>Definitely -- the people who came up with the theory think that White Wolf, Steve Jackson Games, and all those other folks back in the 80s and 90s were great for WotC.</p><p></p><p>One of Dancey's further motivations in pushing the OGL was that, during the 90s, there was a large fracturing of the rules sets people used, so that you had a large number of small communities of players each playing a different game system.</p><p></p><p>His worry was that this caused attrition in the hobby due to the friction of learning new systems. An example would be that Bob starts playing Vampire in college, then moves for his job and the local group plays GURPS. Bob would be more likely to drop out because he's unfamiliar with the system, doesn't want to learn a new game, or whatever.</p><p></p><p>If there was widespread commonality amongst game systems, even if not completely the same, then people like Bob would be more likely to find a game and stay in the hobby.</p><p></p><p>And you can point to examples for this. It's important for chess as a hobby that there be a standard version of chess. If everyone were playing different versions of chess, then it'd be much less popular.</p><p></p><p>That said, RPGs might be different. Many people playing them (DMs, me...) enjoy learning new games and trying them out, thus diversity of game systems keeps us in the hobby. However, many of my players have little desire to learn new game systems and only do so because they pretty much have to if they want a DM -- but I can only push that so far.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 4041953, member: 3289"] Definitely -- the people who came up with the theory think that White Wolf, Steve Jackson Games, and all those other folks back in the 80s and 90s were great for WotC. One of Dancey's further motivations in pushing the OGL was that, during the 90s, there was a large fracturing of the rules sets people used, so that you had a large number of small communities of players each playing a different game system. His worry was that this caused attrition in the hobby due to the friction of learning new systems. An example would be that Bob starts playing Vampire in college, then moves for his job and the local group plays GURPS. Bob would be more likely to drop out because he's unfamiliar with the system, doesn't want to learn a new game, or whatever. If there was widespread commonality amongst game systems, even if not completely the same, then people like Bob would be more likely to find a game and stay in the hobby. And you can point to examples for this. It's important for chess as a hobby that there be a standard version of chess. If everyone were playing different versions of chess, then it'd be much less popular. That said, RPGs might be different. Many people playing them (DMs, me...) enjoy learning new games and trying them out, thus diversity of game systems keeps us in the hobby. However, many of my players have little desire to learn new game systems and only do so because they pretty much have to if they want a DM -- but I can only push that so far. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Interesting Article on OGL and 4E
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