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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Interesting Article on OGL and 4E
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<blockquote data-quote="JohnRTroy" data-source="post: 4042130" data-attributes="member: 2732"><p>You guys miss my point. Ideally, people would use the license but respect author's contributions, contributing, not ripping. How many of the professional publishers actually behave in that matter. It's usually some guy on the Internet, usually one who values free content, who will do these things, not taking into account the economic consequences, all in the spirit of "open gaming".</p><p></p><p>I think because of the statement in the FAQ, and because people have accepted it, it's why WoTC has decided to use a more controlled license. So yes, you guys are right, but it proves the license itself is flawed because it doesn't allow people to have as much control over their creations.</p><p></p><p>And the key thing I note is that WoTC rarely uses other people's OGL. I suspect they built it in in part as an indemnity clause in case they accidentally used somebody else's idea, but I notice they don't normally take other OGL rules into their own products. I suspect what they didn't realize is how many of their customer base would be willing to strip-mine all the SRDs and create free alternatives.</p><p></p><p>The OGL was an interesting experiment for WoTC. With it's departure, we'll see if the "openness" actually meant anything. I still suspect more people care about D&D than whether or not the game is open. If the general public does care about being open (or rejects the revision of D&D as "too different"), then it's akin to what happened when IBM created the PC and all the clones came out, which means their market would fall.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4042130, member: 2732"] You guys miss my point. Ideally, people would use the license but respect author's contributions, contributing, not ripping. How many of the professional publishers actually behave in that matter. It's usually some guy on the Internet, usually one who values free content, who will do these things, not taking into account the economic consequences, all in the spirit of "open gaming". I think because of the statement in the FAQ, and because people have accepted it, it's why WoTC has decided to use a more controlled license. So yes, you guys are right, but it proves the license itself is flawed because it doesn't allow people to have as much control over their creations. And the key thing I note is that WoTC rarely uses other people's OGL. I suspect they built it in in part as an indemnity clause in case they accidentally used somebody else's idea, but I notice they don't normally take other OGL rules into their own products. I suspect what they didn't realize is how many of their customer base would be willing to strip-mine all the SRDs and create free alternatives. The OGL was an interesting experiment for WoTC. With it's departure, we'll see if the "openness" actually meant anything. I still suspect more people care about D&D than whether or not the game is open. If the general public does care about being open (or rejects the revision of D&D as "too different"), then it's akin to what happened when IBM created the PC and all the clones came out, which means their market would fall. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Interesting Article on OGL and 4E
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