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<blockquote data-quote="doctorbadwolf" data-source="post: 8036230" data-attributes="member: 6704184"><p>Obvious stuff like Battlemaster Fighter and Rogue with Commander's Strike aside (especially in my group where Commander's Strike does not eat your bonus action, just an attack and your ally's reaction), there is a lot of fun stuff. </p><p></p><p>Monk makes more attacks than anyone else at lower levels, so of course any buff that boosts every attack are really nice for them. I've had the paladin running crusader's mantle, the artificer cast elemental weapon on my fists (magic item lets them count as a weapon for buffs and such), the cleric cast fortune's favor and bless on me, the paladin, and the rogue, and I have Hunter's Mark and Slayer's Prey from MC monster slayer ranger, so with Flurry I was doing 1d8+dex+1d4+1d4+1d6 4 times, with an extra 1d6 once per turn, and I'm adding 1d4 to attack and can gain effective advantage once during the fight. 71ish damage per good turn (all hits), more like 35 if only 2 attacks hit.</p><p></p><p>Could be even more killer with MC Hexblade Warlock and basically trade Slayer's Prey for Hexblade's Curse. (+proficiency to damage on every attack against a single target) </p><p></p><p>Of course, I also stunned the low Con targets which put the rogue's damage output through the roof, especially combined with the wizard casting haste on the rogue, which the rogue used to ready an attack for after the paladin's turn (DM required a trigger other than "after my own turn"), and pretty well guarantee two SA attacks per round.</p><p></p><p>If the Cleric had landed Contagion, it woulda been even better.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8036230, member: 6704184"] Obvious stuff like Battlemaster Fighter and Rogue with Commander's Strike aside (especially in my group where Commander's Strike does not eat your bonus action, just an attack and your ally's reaction), there is a lot of fun stuff. Monk makes more attacks than anyone else at lower levels, so of course any buff that boosts every attack are really nice for them. I've had the paladin running crusader's mantle, the artificer cast elemental weapon on my fists (magic item lets them count as a weapon for buffs and such), the cleric cast fortune's favor and bless on me, the paladin, and the rogue, and I have Hunter's Mark and Slayer's Prey from MC monster slayer ranger, so with Flurry I was doing 1d8+dex+1d4+1d4+1d6 4 times, with an extra 1d6 once per turn, and I'm adding 1d4 to attack and can gain effective advantage once during the fight. 71ish damage per good turn (all hits), more like 35 if only 2 attacks hit. Could be even more killer with MC Hexblade Warlock and basically trade Slayer's Prey for Hexblade's Curse. (+proficiency to damage on every attack against a single target) Of course, I also stunned the low Con targets which put the rogue's damage output through the roof, especially combined with the wizard casting haste on the rogue, which the rogue used to ready an attack for after the paladin's turn (DM required a trigger other than "after my own turn"), and pretty well guarantee two SA attacks per round. If the Cleric had landed Contagion, it woulda been even better. [/QUOTE]
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