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<blockquote data-quote="Cactot" data-source="post: 3402363" data-attributes="member: 13700"><p>I was browsing through a couple books, and realized that changelings (EbCS) are the only Shapeshifter subtype that is both LA+0 and can be in an "alternate form" all day long every day. This in turn makes them the perfect match for Warshaper. It is terribly easy to get into at a low level, as well as providing extraordinary benefits.</p><p></p><p>For the low low price of choosing changeling as a race (no feat/skill requirements) and having a bab of +4 you can get:</p><p>lvl 1</p><p>Immunity to crits as well as natural weapons at the first level of this class (or +1 size category that stacks with just about anything if you already get natual weapons from a template or class)</p><p></p><p>lvl 2</p><p>+4str/con all the time</p><p></p><p>lvl 3</p><p>+5' of reach to any form you are in!!!!!</p><p></p><p>lvl 4</p><p>fast healing 2 and +10 hp heal with a full round action and a conc check</p><p></p><p>with these benefits i cannot see any reason why a melee changeling wouldnt invest 4 levels into this class.</p><p></p><p>at lvl 8 you would have +7bab, +4str/con, +5' reach, fast healing 2</p><p></p><p>now if you want an even better combo, add in feral template which gives</p><p>+10ft speed</p><p>+6 natural armor bonus</p><p>2 claw attacks 1d8dmg for medium size</p><p>lvl 1 - improved grab, darkvision 60', fast healing 2</p><p>lvl 4 - pounce, darkvision 60', fast healing 3</p><p>lvl 8 - rake, darkvision 90', fast healing 4</p><p>lvl 12 - rend, darkvision 120', fast healing 5</p><p></p><p>+4str, -2dex, +2con, -4int, +2wis</p><p>LA+1</p><p></p><p></p><p>so at lvl 8, (CL 9) you would have +8str, -2 dex, +6con, -4int, +2wis, as well as fast healing 6, improved grab, pounce, rake, darkvision 90', 2 claw attacks that do 2d6 dmg each at full BAB and str, plus you could add teeth to yourself to give you a bite attack at bab-5 for 1d6 + 1/2str.</p><p></p><p>seems pretty potent to me. if you continue with a full bab class you would eventually outdamage your claws with a 2h weapon unless you could somehow acquire the dexterity to pursue the 2weapon fighting chain, improved natural attack, and 2 levels of the bloodclaw master prc. (reduces 2wf penalty to 0 + gives you full str bonus to dmg with off hand attacks with those weapons)</p><p></p><p>if you had the stats to support it (19+dex)</p><p>you could have </p><p>1 - TWF</p><p>3- combat reflexes</p><p>6- Improved natural attack (claws)</p><p>9 - ITWF</p><p>12 - GTWF</p><p></p><p>Warblade 1-4</p><p>Warshaper 5-8</p><p>Bloodclaw master 9-10</p><p>Warblade 11-20</p><p></p><p>Which, if you could get enlarged somehow, would give you the following</p><p>Attack routine at lvl 12</p><p>(not including the str bonus)</p><p>+10/+10/+5/+5/+0/+0 </p><p>for 4d6+str dmg</p><p>with a bonus rend of 8d6+2*str every time 2 claw attacks hit</p><p>as well as a 15' reach, fast healing 7, etc.</p><p></p><p>for a total potential damage of</p><p>48d6+ 12*str + 6* any enchantment your claws have</p><p></p><p>with 30 str (should be easy to acquire with the bonuses) that would be an avg dmg if all of them hit of 288dmg + 6* the bonuses on your claws (holy shocking flaming anybody? = P )</p><p></p><p></p><p>with 32 point buy the best i can come up with is</p><p>10 - str</p><p>16 - dex</p><p>4 - con</p><p>2 - int</p><p>0 - wis</p><p>0 - cha</p><p>which would leave you with</p><p>20str + 4 warshaper + 6 magic</p><p>16dex + 3 levels</p><p>14con + 4 warshaper</p><p>6int</p><p>10wis</p><p>8cha</p><p></p><p>the other problem i see is enchanting the claws, which seems to be more expensive/difficult than other types of magical weapons. Though an amulet of natural attacks +4/5 with enchanted claws +1 holy/shocking/flaming would massively up the damage output.</p><p></p><p>i am sure that someone else has come up with something like this before, but i have read quite a few pages back and havent seen it, so here we go.</p><p></p><p></p><p>how could i make this better?</p></blockquote><p></p>
[QUOTE="Cactot, post: 3402363, member: 13700"] I was browsing through a couple books, and realized that changelings (EbCS) are the only Shapeshifter subtype that is both LA+0 and can be in an "alternate form" all day long every day. This in turn makes them the perfect match for Warshaper. It is terribly easy to get into at a low level, as well as providing extraordinary benefits. For the low low price of choosing changeling as a race (no feat/skill requirements) and having a bab of +4 you can get: lvl 1 Immunity to crits as well as natural weapons at the first level of this class (or +1 size category that stacks with just about anything if you already get natual weapons from a template or class) lvl 2 +4str/con all the time lvl 3 +5' of reach to any form you are in!!!!! lvl 4 fast healing 2 and +10 hp heal with a full round action and a conc check with these benefits i cannot see any reason why a melee changeling wouldnt invest 4 levels into this class. at lvl 8 you would have +7bab, +4str/con, +5' reach, fast healing 2 now if you want an even better combo, add in feral template which gives +10ft speed +6 natural armor bonus 2 claw attacks 1d8dmg for medium size lvl 1 - improved grab, darkvision 60', fast healing 2 lvl 4 - pounce, darkvision 60', fast healing 3 lvl 8 - rake, darkvision 90', fast healing 4 lvl 12 - rend, darkvision 120', fast healing 5 +4str, -2dex, +2con, -4int, +2wis LA+1 so at lvl 8, (CL 9) you would have +8str, -2 dex, +6con, -4int, +2wis, as well as fast healing 6, improved grab, pounce, rake, darkvision 90', 2 claw attacks that do 2d6 dmg each at full BAB and str, plus you could add teeth to yourself to give you a bite attack at bab-5 for 1d6 + 1/2str. seems pretty potent to me. if you continue with a full bab class you would eventually outdamage your claws with a 2h weapon unless you could somehow acquire the dexterity to pursue the 2weapon fighting chain, improved natural attack, and 2 levels of the bloodclaw master prc. (reduces 2wf penalty to 0 + gives you full str bonus to dmg with off hand attacks with those weapons) if you had the stats to support it (19+dex) you could have 1 - TWF 3- combat reflexes 6- Improved natural attack (claws) 9 - ITWF 12 - GTWF Warblade 1-4 Warshaper 5-8 Bloodclaw master 9-10 Warblade 11-20 Which, if you could get enlarged somehow, would give you the following Attack routine at lvl 12 (not including the str bonus) +10/+10/+5/+5/+0/+0 for 4d6+str dmg with a bonus rend of 8d6+2*str every time 2 claw attacks hit as well as a 15' reach, fast healing 7, etc. for a total potential damage of 48d6+ 12*str + 6* any enchantment your claws have with 30 str (should be easy to acquire with the bonuses) that would be an avg dmg if all of them hit of 288dmg + 6* the bonuses on your claws (holy shocking flaming anybody? = P ) with 32 point buy the best i can come up with is 10 - str 16 - dex 4 - con 2 - int 0 - wis 0 - cha which would leave you with 20str + 4 warshaper + 6 magic 16dex + 3 levels 14con + 4 warshaper 6int 10wis 8cha the other problem i see is enchanting the claws, which seems to be more expensive/difficult than other types of magical weapons. Though an amulet of natural attacks +4/5 with enchanted claws +1 holy/shocking/flaming would massively up the damage output. i am sure that someone else has come up with something like this before, but i have read quite a few pages back and havent seen it, so here we go. how could i make this better? [/QUOTE]
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