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Interesting criticism I found about us "RPG guys".
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<blockquote data-quote="Nymrohd" data-source="post: 5212402" data-attributes="member: 59126"><p>Someone discovered the anxiety of choice? Making choices and the fear of making the wrong one (because of many alternatives, irrevocability, high expense or general investment of resources) is likely the one primary mechanic of living life as a human. Add to that our increasing sensitivity to anxiety because our lives are overloaded with choice in comparison to a couple of generations ago (don't even try to compare with 50+ years ago . . .) and of course any high involvement choice (choice that involves self image, social standing, hedonistic pursuit or percieved risk) will be personal. </p><p>A hobby is by default a high involvement choice. It is a hedonistic pursuit, it affects as socially and for some it affects self image as well. And as mentioned before, anything that creates doubt over our choices in what RPG we like triggers cognitive dissonance. Normally the level of anxiety caused should not be high but this is no longer the case. Our lives are anything but relaxed and magnify the effects of even minute triggers.</p><p></p><p>And I'll also agree that gamers may easily feel that this occurs more often among gamers than others. It's simple selective retention. Alarmingly it might be selective distortion which would indicate a subconsious guilt for the gaming choice (and thus a tendency to evaluate it negatively and retain information that do so). I am just saying that the fact people tend to increasingly notice the bads of things that interest them instead of the goods probably indicates low self esteem and issues with self image; noone likes to hear it but it is a rampant problem in our societies.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 5212402, member: 59126"] Someone discovered the anxiety of choice? Making choices and the fear of making the wrong one (because of many alternatives, irrevocability, high expense or general investment of resources) is likely the one primary mechanic of living life as a human. Add to that our increasing sensitivity to anxiety because our lives are overloaded with choice in comparison to a couple of generations ago (don't even try to compare with 50+ years ago . . .) and of course any high involvement choice (choice that involves self image, social standing, hedonistic pursuit or percieved risk) will be personal. A hobby is by default a high involvement choice. It is a hedonistic pursuit, it affects as socially and for some it affects self image as well. And as mentioned before, anything that creates doubt over our choices in what RPG we like triggers cognitive dissonance. Normally the level of anxiety caused should not be high but this is no longer the case. Our lives are anything but relaxed and magnify the effects of even minute triggers. And I'll also agree that gamers may easily feel that this occurs more often among gamers than others. It's simple selective retention. Alarmingly it might be selective distortion which would indicate a subconsious guilt for the gaming choice (and thus a tendency to evaluate it negatively and retain information that do so). I am just saying that the fact people tend to increasingly notice the bads of things that interest them instead of the goods probably indicates low self esteem and issues with self image; noone likes to hear it but it is a rampant problem in our societies. [/QUOTE]
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Interesting criticism I found about us "RPG guys".
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