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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Emerikol" data-source="post: 6341942" data-attributes="member: 6698278"><p>It can be. It's kind of silly to define wish fulfillment as getting what you want. That means all playstyles are wish fulfillment because it's all about getting what we want out of a game right?</p><p></p><p>It's just like GNS. Every single roleplaying game in the universe has elements of all three. The design of the game though respects one more than another. Or it provides a way if it's trying to target all audiences for the game to respect one more than the other. So saying you are a simulationist is akin to saying S > N > G or S > G > N. People should rank their preferences instead of saying they are just an S. There are people who claim S who then fight over whether G or N should come next. </p><p></p><p>Same thing for wish fulfillment versus difficult choices. I might say "challenges" instead of choices to better illustrate my point. In a wish fulfillment game you are going to get what you want no matter what. In a difficult choices game, there are going to be roadblocks to getting what you want and it is possible you won't actually your goal UNLESS your goal is purely difficult choices. </p><p></p><p>My players want to start out as nobodies and scratch and claw their way up through the world and society until they become premier movers and shakers in the world. Their real goal though is the scratching and clawing and not the final destination. The process of achieving the goal is really what they find fun.</p><p></p><p>Other people want to realize a concept. They do not really want there to be a chance of failure when it comes to achieving that goal. Their fun is actually being their goal. That does not mean that there aren't all kinds of choices along the way. Nothing gets in the way ultimately though of the wish fulfillment.</p><p></p><p></p><p>I hope maybe that clarifies the discussion a little. </p><p></p><p>One tool valuable for the wish fulfillment camp is the fail forward concept. Even with setbacks you keep moving towards the goal. Not saying it can't be used by anyway see my earlier discussion but I do think it fits wish fulfillment like a glove.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6341942, member: 6698278"] It can be. It's kind of silly to define wish fulfillment as getting what you want. That means all playstyles are wish fulfillment because it's all about getting what we want out of a game right? It's just like GNS. Every single roleplaying game in the universe has elements of all three. The design of the game though respects one more than another. Or it provides a way if it's trying to target all audiences for the game to respect one more than the other. So saying you are a simulationist is akin to saying S > N > G or S > G > N. People should rank their preferences instead of saying they are just an S. There are people who claim S who then fight over whether G or N should come next. Same thing for wish fulfillment versus difficult choices. I might say "challenges" instead of choices to better illustrate my point. In a wish fulfillment game you are going to get what you want no matter what. In a difficult choices game, there are going to be roadblocks to getting what you want and it is possible you won't actually your goal UNLESS your goal is purely difficult choices. My players want to start out as nobodies and scratch and claw their way up through the world and society until they become premier movers and shakers in the world. Their real goal though is the scratching and clawing and not the final destination. The process of achieving the goal is really what they find fun. Other people want to realize a concept. They do not really want there to be a chance of failure when it comes to achieving that goal. Their fun is actually being their goal. That does not mean that there aren't all kinds of choices along the way. Nothing gets in the way ultimately though of the wish fulfillment. I hope maybe that clarifies the discussion a little. One tool valuable for the wish fulfillment camp is the fail forward concept. Even with setbacks you keep moving towards the goal. Not saying it can't be used by anyway see my earlier discussion but I do think it fits wish fulfillment like a glove. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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