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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Libramarian" data-source="post: 6344681" data-attributes="member: 6688858"><p>What I'm getting at is that the difference between these two types of games is not really about the associated fiction of the game moves. That's a red herring I think. It's about how transparent the consequences are for the decisions players make.</p><p></p><p>One can imagine Combat-as-Sport <em>about</em> ambushing the other team and hiring fans to take potshots. This is what refluffing powers and/or using pg 42 in 4e is like. You can describe your move however you like, but it's still Combat-as-Sport because you know what the consequences are going to be. There's no "going with your gut" involved.</p><p></p><p>A game with less predictable consequences tends to snowball into dramatic showdowns, like scoring chances in soccer, showdowns in poker, or save-or-dies in D&D. Some people really like this, and some people deride this as 20 minutes of fun in 4 hours, which I can understand. (I think you can fine-tune things to maybe 10 minutes of fun every hour, but you're still going to have the same basic rollercoaster dynamic).</p><p></p><p>Coming up with crazy schemes (eg [MENTION=55680]Daztur[/MENTION]'s example from the original thread with the bees) is definitely fun when it works, but not so much when your plan tumbles like a house of cards because of something you didn't expect. Whether or not you like this depends on whether the fun outweighs the frustration.</p><p></p><p>I think a great test for whether or not one would like classic D&D is how they feel about poker (I would say soccer but the poor physical fitness of the typical gamer is going to be a massive confounding factor there). Classic D&D is really a lot like talky fantasy poker. It's a gambling game where you nudge the odds in your favor by convincing other people to imagine things the way you're imagining them. I find this very entertaining (especially as DM) but I don't think it's a "perfect" game; I can understand not liking it.</p><p></p><p>As for how this ties into Interesting Decisions vs. Wish Fulfilment, I do think there is a connection. In CaS game you can play in more of a Wish Fulfillment mindset because you're not risking as much at each decision. You can take plays off to goof around, as it were. In a CaW there's a lot more pressure to be in win-at-all-costs mode all the time, because you don't want to be the person who drops the ball when it turns out that that decision was actually extremely important.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6344681, member: 6688858"] What I'm getting at is that the difference between these two types of games is not really about the associated fiction of the game moves. That's a red herring I think. It's about how transparent the consequences are for the decisions players make. One can imagine Combat-as-Sport [I]about[/I] ambushing the other team and hiring fans to take potshots. This is what refluffing powers and/or using pg 42 in 4e is like. You can describe your move however you like, but it's still Combat-as-Sport because you know what the consequences are going to be. There's no "going with your gut" involved. A game with less predictable consequences tends to snowball into dramatic showdowns, like scoring chances in soccer, showdowns in poker, or save-or-dies in D&D. Some people really like this, and some people deride this as 20 minutes of fun in 4 hours, which I can understand. (I think you can fine-tune things to maybe 10 minutes of fun every hour, but you're still going to have the same basic rollercoaster dynamic). Coming up with crazy schemes (eg [MENTION=55680]Daztur[/MENTION]'s example from the original thread with the bees) is definitely fun when it works, but not so much when your plan tumbles like a house of cards because of something you didn't expect. Whether or not you like this depends on whether the fun outweighs the frustration. I think a great test for whether or not one would like classic D&D is how they feel about poker (I would say soccer but the poor physical fitness of the typical gamer is going to be a massive confounding factor there). Classic D&D is really a lot like talky fantasy poker. It's a gambling game where you nudge the odds in your favor by convincing other people to imagine things the way you're imagining them. I find this very entertaining (especially as DM) but I don't think it's a "perfect" game; I can understand not liking it. As for how this ties into Interesting Decisions vs. Wish Fulfilment, I do think there is a connection. In CaS game you can play in more of a Wish Fulfillment mindset because you're not risking as much at each decision. You can take plays off to goof around, as it were. In a CaW there's a lot more pressure to be in win-at-all-costs mode all the time, because you don't want to be the person who drops the ball when it turns out that that decision was actually extremely important. [/QUOTE]
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