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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="pemerton" data-source="post: 6344988" data-attributes="member: 42582"><p>Sure. By "first person immersion" I wasn't meaning to preclude 3rd person action declaration, but rather to capture the <em>character identification</em> that is (as you say) central to RPGs in a way it's not to (say) M:tG.</p><p></p><p>I think this point is very similar to Ron Edwards' point that all RPGs involve exploration of a shared imaginary space. But different tables are interested in, and different systems offer varying support for, various ways of approaching and/or building on that exploration.</p><p></p><p>I think some approaches to RPGing come very close to eschewing choices on the player side, other perhaps than certain choices about characterisation. I think these come closest to the WF side of the dichotomy.</p><p></p><p>I certainly think there is something to this. It seems to me that APs must at least put some outer limits on player choices (eg in the typical AP the basic opposition and BBEG is pre-determined, as are many of the key situations that the campaign will involve). In that sense what is on offer <em>is</em> primarily an experience, I think.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6344988, member: 42582"] Sure. By "first person immersion" I wasn't meaning to preclude 3rd person action declaration, but rather to capture the [I]character identification[/I] that is (as you say) central to RPGs in a way it's not to (say) M:tG. I think this point is very similar to Ron Edwards' point that all RPGs involve exploration of a shared imaginary space. But different tables are interested in, and different systems offer varying support for, various ways of approaching and/or building on that exploration. I think some approaches to RPGing come very close to eschewing choices on the player side, other perhaps than certain choices about characterisation. I think these come closest to the WF side of the dichotomy. I certainly think there is something to this. It seems to me that APs must at least put some outer limits on player choices (eg in the typical AP the basic opposition and BBEG is pre-determined, as are many of the key situations that the campaign will involve). In that sense what is on offer [I]is[/I] primarily an experience, I think. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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