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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Hussar" data-source="post: 6345666" data-attributes="member: 22779"><p>I ignored it BryonD because I never said it. I never said your game didn't happen. What I said was that I think you are mistaken about the reasons that it happened. It didn't happen by chance. It didn't happen because you beat the odds consistently. </p><p></p><p>It happened because, as you say, you and your "lucky freaks of gaming" deliberately set out to make this happen. Which is the antithesis of "Combat as War" where random elements are supposed to be the rule, not the exception. You, as DM, have set out scenarios deliberately designed for your group. Your players have deliberately chosen a style of play which suits the kinds of adventures that your present.</p><p></p><p>IOW, it's all combat as sport. It's pure, 100%, artifice. The players succeed because the scenarios are designed in such a way that the players will most likely succeed, not because they managed to manipulate the odds. The fact that the odds could be manipulated in the first place is artifice. The knight gathering the peasant levy (to borrow an example from above) succeeds because the DM allows the knight player to gather a peasant levy. Shock and surprise, there will be enough peasants to levy, if and only if, the DM decides that this is a viable tactic.</p><p></p><p>So, no, I am in no way saying you didn't have the experience you had. That would be ridiculous. What I am saying is the reason you had that experience is, as you say, because you and your players deliberately worked to gain that particular experience. Not random chance.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6345666, member: 22779"] I ignored it BryonD because I never said it. I never said your game didn't happen. What I said was that I think you are mistaken about the reasons that it happened. It didn't happen by chance. It didn't happen because you beat the odds consistently. It happened because, as you say, you and your "lucky freaks of gaming" deliberately set out to make this happen. Which is the antithesis of "Combat as War" where random elements are supposed to be the rule, not the exception. You, as DM, have set out scenarios deliberately designed for your group. Your players have deliberately chosen a style of play which suits the kinds of adventures that your present. IOW, it's all combat as sport. It's pure, 100%, artifice. The players succeed because the scenarios are designed in such a way that the players will most likely succeed, not because they managed to manipulate the odds. The fact that the odds could be manipulated in the first place is artifice. The knight gathering the peasant levy (to borrow an example from above) succeeds because the DM allows the knight player to gather a peasant levy. Shock and surprise, there will be enough peasants to levy, if and only if, the DM decides that this is a viable tactic. So, no, I am in no way saying you didn't have the experience you had. That would be ridiculous. What I am saying is the reason you had that experience is, as you say, because you and your players deliberately worked to gain that particular experience. Not random chance. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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