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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Daztur" data-source="post: 6345847" data-attributes="member: 55680"><p>As far as CaS/CaW being edition war material I can see how it can be used for ammunition for that but that really wasn't my intent. Basically I wanted to explain to 4ed fans why I want to play a different sort of game then most of them want to play in a way that 4ed fans could get behind. Basically the reaction I wanted was "aaaah yes, CaW doesn't sound fun at all to me and CaS sounds like the kind of game I want to play." Now obviously I wasn't 100% successful at this (cue Tony Vargas) but quite a few people on the original thread said "yup, CaS is just the kind of game I want to play" which means I got my idea through to at least a few people.</p><p></p><p>In the mean time I've played more 4ed and found it better roleplay fodder than my first go-round (had a lot of fun re-fluffling my powers in a way that fit fit my PC, it was a kaiju game and my PC was a shardmind brawler fighter refluffed as a Tremors worm with the personality of Darla from Finding Nemo which was I found to be rather awesome) but the same sort of things that made it easy to refluff my powers made it a bit harder to get into CaW-style play so instead I had CaS-style duels with giant robots and whatnot which I think worked very well and took advantage of the best aspects of the 4ed ruleset.</p><p></p><p>As far as CaW being cheating. Yup, that's exactly what it is. A lot of classic CaW maneuvers are basically the same thing as computer game exploits which sucks in PvP play but can be great fun if the only ones getting the raw end of the exploits are NPCs. And as far as AD&D having problems with CaW play because some classes don't get good CaW toys to play with, yup that's a problem with AD&D. In my ideal D&D rule-set there'd be proficiencies that would be very narrow, reliable and very powerful that'd allow the mundanes to cheat just as much as the casters.</p></blockquote><p></p>
[QUOTE="Daztur, post: 6345847, member: 55680"] As far as CaS/CaW being edition war material I can see how it can be used for ammunition for that but that really wasn't my intent. Basically I wanted to explain to 4ed fans why I want to play a different sort of game then most of them want to play in a way that 4ed fans could get behind. Basically the reaction I wanted was "aaaah yes, CaW doesn't sound fun at all to me and CaS sounds like the kind of game I want to play." Now obviously I wasn't 100% successful at this (cue Tony Vargas) but quite a few people on the original thread said "yup, CaS is just the kind of game I want to play" which means I got my idea through to at least a few people. In the mean time I've played more 4ed and found it better roleplay fodder than my first go-round (had a lot of fun re-fluffling my powers in a way that fit fit my PC, it was a kaiju game and my PC was a shardmind brawler fighter refluffed as a Tremors worm with the personality of Darla from Finding Nemo which was I found to be rather awesome) but the same sort of things that made it easy to refluff my powers made it a bit harder to get into CaW-style play so instead I had CaS-style duels with giant robots and whatnot which I think worked very well and took advantage of the best aspects of the 4ed ruleset. As far as CaW being cheating. Yup, that's exactly what it is. A lot of classic CaW maneuvers are basically the same thing as computer game exploits which sucks in PvP play but can be great fun if the only ones getting the raw end of the exploits are NPCs. And as far as AD&D having problems with CaW play because some classes don't get good CaW toys to play with, yup that's a problem with AD&D. In my ideal D&D rule-set there'd be proficiencies that would be very narrow, reliable and very powerful that'd allow the mundanes to cheat just as much as the casters. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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