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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Neonchameleon" data-source="post: 6345970" data-attributes="member: 87792"><p>Nope. A knighthood is a title. Knights were people given knighthoods by either the king or a previous one.</p><p></p><p></p><p></p><p>Because you were saying that Combat as War people liked options. When you look at the AD&D fighter there <em>aren't</em> mechanical options. You can't even easily change your weapons. Which means that the AD&D fighter should be the exemplar of the class you hate the most. From which I can conclude that either</p><p>a: You think that CaW should only be undertaken by spellcasters</p><p>b: This isn't actually a consideration and CaW is just a battle flag.</p><p></p><p></p><p></p><p>More like "we want cheap curb stomps of the enemy and would yowl to high heaven if high level NPC mages were to take CaW seriously and start scrying for bands of adventurers and then sticking up wanted posters with rewards once they hit third level".</p><p></p><p></p><p></p><p>First <em>2E is an encounter based game</em>. Read the DMG.</p><p></p><p>Second, in 4e I've certainly as the DM had a player create earth walls to seal the dungeon by creating walls of rock with rituals. This worked and was fun - and I was the DM.</p><p></p><p></p><p></p><p>The terms are loaded and one-sided. And the only game I've seen that had CAW being aimed at the PCs was Cyberpunk 2020. In AD&D the players are taking part in a game of padded sumo (1 minute to kill a goblin? Seriously?) and there are rules of engagement NPCs are expected to follow which is why 3rd level PCs don't find prices on their heads from being scryed, and 6th level don't get scried-and-fried if they aren't working for the bad guys.</p><p></p><p>CaW is a big game safari at best.</p><p></p><p></p><p></p><p>I for one don't think there's only one way to play. I just find "war" a risible description of any form of D&D there has ever been. I cut my teeth on GURPS where you died to a single crossbow bolt.</p><p></p><p>Combat as Last Resort would be a decent description. It would also exclude AD&D and oD&D.</p><p></p><p>Combat as End and Combat as Means might be a bit better?</p><p></p><p></p><p></p><p>Hearing that from fans of other D&D games is like an argument between American Football players and Soccer players about which is more of a sport.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6345970, member: 87792"] Nope. A knighthood is a title. Knights were people given knighthoods by either the king or a previous one. Because you were saying that Combat as War people liked options. When you look at the AD&D fighter there [I]aren't[/I] mechanical options. You can't even easily change your weapons. Which means that the AD&D fighter should be the exemplar of the class you hate the most. From which I can conclude that either a: You think that CaW should only be undertaken by spellcasters b: This isn't actually a consideration and CaW is just a battle flag. More like "we want cheap curb stomps of the enemy and would yowl to high heaven if high level NPC mages were to take CaW seriously and start scrying for bands of adventurers and then sticking up wanted posters with rewards once they hit third level". First [I]2E is an encounter based game[/I]. Read the DMG. Second, in 4e I've certainly as the DM had a player create earth walls to seal the dungeon by creating walls of rock with rituals. This worked and was fun - and I was the DM. The terms are loaded and one-sided. And the only game I've seen that had CAW being aimed at the PCs was Cyberpunk 2020. In AD&D the players are taking part in a game of padded sumo (1 minute to kill a goblin? Seriously?) and there are rules of engagement NPCs are expected to follow which is why 3rd level PCs don't find prices on their heads from being scryed, and 6th level don't get scried-and-fried if they aren't working for the bad guys. CaW is a big game safari at best. I for one don't think there's only one way to play. I just find "war" a risible description of any form of D&D there has ever been. I cut my teeth on GURPS where you died to a single crossbow bolt. Combat as Last Resort would be a decent description. It would also exclude AD&D and oD&D. Combat as End and Combat as Means might be a bit better? Hearing that from fans of other D&D games is like an argument between American Football players and Soccer players about which is more of a sport. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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