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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Neonchameleon" data-source="post: 6345974" data-attributes="member: 87792"><p>Actually, I've just worked out why the playstyle claimed by the advocates of so-called Combat as War sticks in my throat so badly.</p><p></p><p>On the one side you have a large, powerful, and slow to react force. That is expected to play in a manner that is approximately fair because otherwise it could wipe out the individuals concerned. On the other hand you have a small and well armed but tiny force trying to win by any means necessary where any means necessary explicitly mentioned (in this thread alone) includes collapsing living quarters and burning down the entire forest the enemies live in.</p><p></p><p>This isn't warfare. Warfare almost invariably has rules like the Geneva Convention - or the rule that once a breach has been made you surrender. Collapsing dungeons and burning down forests puts you well into the realms of Terrorism.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6345974, member: 87792"] Actually, I've just worked out why the playstyle claimed by the advocates of so-called Combat as War sticks in my throat so badly. On the one side you have a large, powerful, and slow to react force. That is expected to play in a manner that is approximately fair because otherwise it could wipe out the individuals concerned. On the other hand you have a small and well armed but tiny force trying to win by any means necessary where any means necessary explicitly mentioned (in this thread alone) includes collapsing living quarters and burning down the entire forest the enemies live in. This isn't warfare. Warfare almost invariably has rules like the Geneva Convention - or the rule that once a breach has been made you surrender. Collapsing dungeons and burning down forests puts you well into the realms of Terrorism. [/QUOTE]
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Community
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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