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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Savage Wombat" data-source="post: 6347279" data-attributes="member: 1932"><p>Ignoring the clear implication that you think I support such behavior - </p><p></p><p>How does the idea that Combat as War includes the possibility of "terroristic" behavior invalidate it as a label of a particular playstyle? I understand it perfectly as why you <em>dislike </em>that style - but are you claiming that it doesn't exist? That there aren't players that play that way?</p><p></p><p>I don't see it as a useful argument for "Combat as War is a bad name" because War as a broad category includes that behavior.</p><p>I don't see it as a useful argument for "CaW/CaS is not a useful dichotomy" because it's not relevant to that discussion.</p><p></p><p>I understand if you feel that D&D should support, and encourage, heroic action-y behavior over callous-disregard-for-life behavior. But that's not the way everyone plays, and we're talking about a continuum of play behavior here. </p><p></p><p>Combat as War is not defined by "terroristic" actions. But the playspace it defines includes the possibility. Just as the playspace for Combat as Sport includes "you see an orc guarding a pie; roll initiative". It's not the end-all, be-all of the category.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 6347279, member: 1932"] Ignoring the clear implication that you think I support such behavior - How does the idea that Combat as War includes the possibility of "terroristic" behavior invalidate it as a label of a particular playstyle? I understand it perfectly as why you [I]dislike [/I]that style - but are you claiming that it doesn't exist? That there aren't players that play that way? I don't see it as a useful argument for "Combat as War is a bad name" because War as a broad category includes that behavior. I don't see it as a useful argument for "CaW/CaS is not a useful dichotomy" because it's not relevant to that discussion. I understand if you feel that D&D should support, and encourage, heroic action-y behavior over callous-disregard-for-life behavior. But that's not the way everyone plays, and we're talking about a continuum of play behavior here. Combat as War is not defined by "terroristic" actions. But the playspace it defines includes the possibility. Just as the playspace for Combat as Sport includes "you see an orc guarding a pie; roll initiative". It's not the end-all, be-all of the category. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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