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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Hussar" data-source="post: 6348884" data-attributes="member: 22779"><p>As I recall, hirelings in AD&D didn't actually eat into xp at all. They simply gained xp at a much slower rate. Or am I misremembering that from another edition. Someone with better rules fu than me can look that up. The Leadership feat in 3e did the same thing, where your followers didn't actually gain or detract from xp at all.</p><p></p><p>And, as far as NPC's stabbing you in the back, well, that would run fairly counter to a group that wants strategic play. If the party is interested in that style of play, but the DM starts screwing them over for it, they'll pretty quickly abandon the idea. As I recall, AD&D had a loyalty rating for hirelings based on your Cha score and different activities you could perform. Not a bad system as I remember it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6348884, member: 22779"] As I recall, hirelings in AD&D didn't actually eat into xp at all. They simply gained xp at a much slower rate. Or am I misremembering that from another edition. Someone with better rules fu than me can look that up. The Leadership feat in 3e did the same thing, where your followers didn't actually gain or detract from xp at all. And, as far as NPC's stabbing you in the back, well, that would run fairly counter to a group that wants strategic play. If the party is interested in that style of play, but the DM starts screwing them over for it, they'll pretty quickly abandon the idea. As I recall, AD&D had a loyalty rating for hirelings based on your Cha score and different activities you could perform. Not a bad system as I remember it. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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