I like the way you guys think. What level are the characters? I am thinking heroic tier.
Here are a few suggestions of my own.
Combats:
- Remember to use swarms to reflect a great deal of zombies, rather than relying on minions every fight. Swarms are far scarier with pull-down and tear-apart style attacks. I like having swarms that spawn minions (or even other monsters) regularly.
- I made an elite zombie swarm once that had the ability to spawn a minion every turn, or take X hitpoints and spawn a standard monster. This reflects a badass guy pushing his way out of the horde.
- If your characters are paragon or higher, consider having a fight against level appropriate undead that takes place inside a zombie horde. Use the zombie horde as an environmental effect.
- Eg. All players take X damage if they move more than Y squares per turn. Constant Aura damage that you can forgo by using a standard action to clear zombies away from you and your adjacent allies or by using an AE attack. If ever you are knocked prone, the environment attacks you, harshly. Remember, to keep describing it as them hacking through a zombie every step they take. The tiny nicks and scratches eventually adding up.
- Look up Dead by Dawn, a Chaos Scar adventure. I would pretty much use that as the basis for a section of the adventure. Particularly as it relates to the church skill challenge I will mention below.
- At paragon or higher, the PCs see a dragon take this opportunity to raid the mages tower for goodies. It gets blasted (by a lich, but they don't know that) and lands on the ground and is killed apart by zombies. The lich then decides to start animating it. The PCs don't have to get involved if they don't want to. If they don't however, when they face the lich, he will have one heck of an ally.
- As an alternative, the dragon is almost killed, but is being sacrificed alive to become a zombie dragon. The PCs can save it and with a social skill challenge, enlist its help. It might know something, why was it trying to get into the tower?
- I really like the protect the redshirts idea above.
- What if you have a bunch of soldier/blocking undead, lots of minions, but the best hte PCs can do is knock them over. They always hop up hte next round. They have to look to find the hidden necromancer and take him out before a single undead will stay dead. Finding him could be a perception/religion/arcane/insight skill challenge during the heat of battle. He looking over the balcony of a nearby building, raising everything they kill.
Skill challenges:
- Barricades as per Dead by Dawn.
- I like the idea above about getting war machines working.
- Consecrate the church, physical repairs and zombie proofing, religion, arcana etc. See Dead by Dawn for a cool adventure to run while doing this.
- Social skill challeng to give hope to the survivers and rally them. This then gives them a bunch of minions (soldiers) and a couple of swarms (armed non-combatants) to aid them.
- By the sound of it, the city is pretty far gone, what if they decide there is no saving it? They then go into the mages tower and set up a magical nukes to blow the whole place sky high. This leads to cool encounters trying to gather the survivers and get the heck away before the count down goes off.
- The local paladins/knights have come back as really tough undead. They maintain their honour, but are largely unaware of what is going on other than that everything in this city must be cleansed. Skill challenge to persuade them to protect the civilians, join you, or put them to rest.
Have you read Mistwatch from Dungeon (or is it dragon?) magazine? I would if I were you, it gives some pretty cool ideas for a smaller scale zombie outbreak.