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*Pathfinder & Starfinder
Interesting encounters in a City siege situation
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<blockquote data-quote="Riastlin" data-source="post: 5557413" data-attributes="member: 94022"><p>I'm currently running my players through a similar scenario. They are helping the resistance forces take back the major city in the region. Some of the things I am doing (in no particular order) are:</p><p> </p><p>a. Have the PCs slip into the city and get the city gates opened for the rest of the army. This encounter was designed to end once they got the gates opened as reinforcements flooded the street.</p><p> </p><p>b. Place enemies on the rooftops in the relatively narrow streets and alleys. Makes the PCs look up and down at the same time, also makes it easier to flank them if things are going too easy.</p><p> </p><p>c. Enemies start summoning some greater evil through a portal -- PCs have to race through the city to get there in time to stop the ritual to open said portal (Skill Challenge).</p><p> </p><p>d. City being set aflame by the bad guys -- possible skill challenge to save innocents.</p><p> </p><p>e. Enemies attempting to retreat via ships at the dock -- combination fight/skill challenge to cut off the retreat -- at the same time reports come in of enemy leaders at another location so PCs have to choose between cutting off the retreat or going after the bigwigs.</p><p> </p><p>In between encounters, I narrated the party's advance through the city, describing minor pitched battles along the way, only interrupting the narrative for when they have to actually fight (i.e. the larger encounters). The idea is to give them the feeling that they are fighting their way through the streets without actually having to do so for the entirety of it.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5557413, member: 94022"] I'm currently running my players through a similar scenario. They are helping the resistance forces take back the major city in the region. Some of the things I am doing (in no particular order) are: a. Have the PCs slip into the city and get the city gates opened for the rest of the army. This encounter was designed to end once they got the gates opened as reinforcements flooded the street. b. Place enemies on the rooftops in the relatively narrow streets and alleys. Makes the PCs look up and down at the same time, also makes it easier to flank them if things are going too easy. c. Enemies start summoning some greater evil through a portal -- PCs have to race through the city to get there in time to stop the ritual to open said portal (Skill Challenge). d. City being set aflame by the bad guys -- possible skill challenge to save innocents. e. Enemies attempting to retreat via ships at the dock -- combination fight/skill challenge to cut off the retreat -- at the same time reports come in of enemy leaders at another location so PCs have to choose between cutting off the retreat or going after the bigwigs. In between encounters, I narrated the party's advance through the city, describing minor pitched battles along the way, only interrupting the narrative for when they have to actually fight (i.e. the larger encounters). The idea is to give them the feeling that they are fighting their way through the streets without actually having to do so for the entirety of it. [/QUOTE]
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Interesting encounters in a City siege situation
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