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<blockquote data-quote="Barastrondo" data-source="post: 5068327" data-attributes="member: 3820"><p>I was about to suggest Moil, but you said "semi-friendly"...</p><p></p><p>Hestavar, as mentioned upthread, is a neat choice. All the enjoyable scenery of heaven without having to give up the intrigues of fallible and ambitious urbanites. </p><p></p><p>If it were me, I'd want thematic cities. I like necropoli, so I would consider a fusion of Moil, Hollowfaust and Hamunaptra for a deathly plane: something full of mastabas and jackal-masked priests, with great gateways to the finality of Death and various undead lingering as long as they can in the city before they're eventually coerced to step through and accept their fate. </p><p></p><p>Also, Valhalla. Could be the Valhalla, could be something campaign-personalized. The warrior's paradise, full of arenas where fights to the death occur regularly, but the dead are resurrected to fight again. Massive monuments to the greatest warriors in the planes. Booze on tap everywhere, and valkyries or Angels of the Sword passing overhead. If a group of players can't find ways to thoroughly enjoy themselves and/or get in trouble in Valhalla (preferably both), they are not even trying.</p><p></p><p>Are you thinking of thematic arcs for your campaign? Would the cities act as potential teasers for story arcs, or are they solely between-adventure rest stops in your mind?</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5068327, member: 3820"] I was about to suggest Moil, but you said "semi-friendly"... Hestavar, as mentioned upthread, is a neat choice. All the enjoyable scenery of heaven without having to give up the intrigues of fallible and ambitious urbanites. If it were me, I'd want thematic cities. I like necropoli, so I would consider a fusion of Moil, Hollowfaust and Hamunaptra for a deathly plane: something full of mastabas and jackal-masked priests, with great gateways to the finality of Death and various undead lingering as long as they can in the city before they're eventually coerced to step through and accept their fate. Also, Valhalla. Could be the Valhalla, could be something campaign-personalized. The warrior's paradise, full of arenas where fights to the death occur regularly, but the dead are resurrected to fight again. Massive monuments to the greatest warriors in the planes. Booze on tap everywhere, and valkyries or Angels of the Sword passing overhead. If a group of players can't find ways to thoroughly enjoy themselves and/or get in trouble in Valhalla (preferably both), they are not even trying. Are you thinking of thematic arcs for your campaign? Would the cities act as potential teasers for story arcs, or are they solely between-adventure rest stops in your mind? [/QUOTE]
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