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Interesting fact about Dragon SRs.
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<blockquote data-quote="RangerWickett" data-source="post: 163484" data-attributes="member: 63"><p>Well, if players run the numbers, then yeah, the CR 20 Dragon was just as tough as the other CR 20 Dragon. They're both the same challenge rating, so yeah, they're supposed to be the same challenge. Thing is, at the top end of draconic age categories, Red Great Wyrms are tougher than White Great Wyrms. So there's your difference.</p><p></p><p>Plus, tactics change. If you play both a red and a white the same way (they swoop in from the sky, use breath weapon, make flyby attacks, circle, swoop in, repeat), then yes, the Dragons will get boring. If you instead have the red Dragon living in a lava tube with a molten river and a high-ceilinged cavern he can fly through, it will be different from the white Dragon that lays in ambush under a thin sheet of ice in the middle of a snowy canyon, bursts out to attack the party, then roars to trigger an avalanche to crush them.</p><p></p><p>It's up to the narrative to make encounters interesting. Yes, unique stats can help inspire DMs, but really, a good DM shouldn't be put off my simple rules. In fact, in my opinion, they should've just had a single Dragon entry, with the same base stats for all ages, and then templates to apply over it to make it a particular color. I prefer simple rules, because it makes it easier to focus on the story, rather than the stats.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 163484, member: 63"] Well, if players run the numbers, then yeah, the CR 20 Dragon was just as tough as the other CR 20 Dragon. They're both the same challenge rating, so yeah, they're supposed to be the same challenge. Thing is, at the top end of draconic age categories, Red Great Wyrms are tougher than White Great Wyrms. So there's your difference. Plus, tactics change. If you play both a red and a white the same way (they swoop in from the sky, use breath weapon, make flyby attacks, circle, swoop in, repeat), then yes, the Dragons will get boring. If you instead have the red Dragon living in a lava tube with a molten river and a high-ceilinged cavern he can fly through, it will be different from the white Dragon that lays in ambush under a thin sheet of ice in the middle of a snowy canyon, bursts out to attack the party, then roars to trigger an avalanche to crush them. It's up to the narrative to make encounters interesting. Yes, unique stats can help inspire DMs, but really, a good DM shouldn't be put off my simple rules. In fact, in my opinion, they should've just had a single Dragon entry, with the same base stats for all ages, and then templates to apply over it to make it a particular color. I prefer simple rules, because it makes it easier to focus on the story, rather than the stats. [/QUOTE]
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