Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Interesting fighter builds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Morrow" data-source="post: 2295512" data-attributes="member: 27012"><p>I'm playing a (currently 4th level) human spiked chain specialist Fighter in a 3.5 game. His background is pretty setting-specific so I'm not sure that will help you but mechanically, his Feat progression to 10th level (you can fiddle with the order a bit if you wan but the goal is to get Whirlwind Attack by 6th level) is:</p><p></p><p>1st: Exotic Weapon Proficiency (Spiked Chain), Combat Expertise, Combat Reflexes</p><p>2nd: Improved Disarm</p><p>3rd: Dodge</p><p>4th: Mobility</p><p>6th: Spring Attack, Whirlwind Attack (character also gets second attack here)</p><p>8th: Improved Trip</p><p>9th: Power Attack</p><p>10th: Improved Sunder</p><p></p><p>Just make sure the character has a reasonably high Strength and Dexterity.</p><p></p><p>The key things to remember for this character are (A) 24 squares are "in reach" for a spiked chain with respect to the Whirlwind Attack and (B) Attacks of Opportunity allow you to make a "single melee attack" and the description of Disarm states, "<u>As a melee attack</u>, you may attempt to disarm your opponent." Trips are described in much the same way as a "melee attack", which the 3.5 FAQ also confirms with, "You can also disarm, grapple, or trip as a melee attack (or attack of opportunity)." Use those Attacks of Opportunity to try to make sure that your opponents will either be without a weapon or prone before they reach you unless they have a reach weapon, too. Oh, and standing up or picking up a weapon in a threatened square provokes an attack of opportunity, too. </p><p></p><p>Tactically, I think this is a very interesting character to play in combat, though you have to watch out for those 5-Foot Steps. Oh, and make sure that the character also carries a ranged weapon for those situations when some range is needed. Get this fighter an adamantine spiked chain to go with that Improved Sunder and things could get even more interesting.</p><p></p><p>(Edit: minor typo and spelling mistake)</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2295512, member: 27012"] I'm playing a (currently 4th level) human spiked chain specialist Fighter in a 3.5 game. His background is pretty setting-specific so I'm not sure that will help you but mechanically, his Feat progression to 10th level (you can fiddle with the order a bit if you wan but the goal is to get Whirlwind Attack by 6th level) is: 1st: Exotic Weapon Proficiency (Spiked Chain), Combat Expertise, Combat Reflexes 2nd: Improved Disarm 3rd: Dodge 4th: Mobility 6th: Spring Attack, Whirlwind Attack (character also gets second attack here) 8th: Improved Trip 9th: Power Attack 10th: Improved Sunder Just make sure the character has a reasonably high Strength and Dexterity. The key things to remember for this character are (A) 24 squares are "in reach" for a spiked chain with respect to the Whirlwind Attack and (B) Attacks of Opportunity allow you to make a "single melee attack" and the description of Disarm states, "[u]As a melee attack[/u], you may attempt to disarm your opponent." Trips are described in much the same way as a "melee attack", which the 3.5 FAQ also confirms with, "You can also disarm, grapple, or trip as a melee attack (or attack of opportunity)." Use those Attacks of Opportunity to try to make sure that your opponents will either be without a weapon or prone before they reach you unless they have a reach weapon, too. Oh, and standing up or picking up a weapon in a threatened square provokes an attack of opportunity, too. Tactically, I think this is a very interesting character to play in combat, though you have to watch out for those 5-Foot Steps. Oh, and make sure that the character also carries a ranged weapon for those situations when some range is needed. Get this fighter an adamantine spiked chain to go with that Improved Sunder and things could get even more interesting. (Edit: minor typo and spelling mistake) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting fighter builds
Top