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<blockquote data-quote="Particle_Man" data-source="post: 2296787" data-attributes="member: 892"><p>This one is sub-optimal. Lightning Mace allows you the chance of another attack if you threat, for a total of initial attack + possible confirmation of crit + possible extra hit (which might threat, but at best that is 1 in 10 if you buy improved crit, and otherwise is 1 in 20).</p><p></p><p>Or you can just use, you know, hand axes. If you threat, you get twice as much extra damage if you confirm a threat. That is pretty much the same as a light mace that gets a chance to confirm a threat and a possible extra hit. And you don't have to spend a fancy feat.</p><p></p><p>So lightning mace costs you a feat for almost no benefit over just using hand axes. The only benefit of Lightning Mace is the very small chance of scoring a threat, then scoring another threat on one's bonus attack, and then scoring another threat on THAT bonus attack, etc. I think on average, the hand axes work out to more damage, since rolling to confirm a threat once for double value is likely easier than both rolling to confirm a threat and rolling to hit with another attack (admittedly, with that infinitesimal chance of infinite damage).</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2296787, member: 892"] This one is sub-optimal. Lightning Mace allows you the chance of another attack if you threat, for a total of initial attack + possible confirmation of crit + possible extra hit (which might threat, but at best that is 1 in 10 if you buy improved crit, and otherwise is 1 in 20). Or you can just use, you know, hand axes. If you threat, you get twice as much extra damage if you confirm a threat. That is pretty much the same as a light mace that gets a chance to confirm a threat and a possible extra hit. And you don't have to spend a fancy feat. So lightning mace costs you a feat for almost no benefit over just using hand axes. The only benefit of Lightning Mace is the very small chance of scoring a threat, then scoring another threat on one's bonus attack, and then scoring another threat on THAT bonus attack, etc. I think on average, the hand axes work out to more damage, since rolling to confirm a threat once for double value is likely easier than both rolling to confirm a threat and rolling to hit with another attack (admittedly, with that infinitesimal chance of infinite damage). [/QUOTE]
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