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General Tabletop Discussion
*Dungeons & Dragons
Interesting germ of an idea for a campaign
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<blockquote data-quote="KahlessNestor" data-source="post: 7225873" data-attributes="member: 6801311"><p>So this idea came to me for a high magic world where the majority of people have some magical ability. Thought I would see what people thought. </p><p></p><p>Before character creation:</p><p></p><p>Roll 1d4:</p><p></p><p>1. You are a Null, cut off from the Weave. Direct magic can't touch you. Good news? You can stand in a fireball and laugh as you stab the wizard through the heart. The wizard can still crush you with a tree using telekinesis though.  Bad news? If you take am arrow to the knee, your cleric can't heal you unless he pulls out his healer kit. You cannot choose any class with a spellcasting ability </p><p></p><p>2. You have some talent in magic. You have the Magic Initiate and Ritual Caster feats. Choose your highest mental stat as your casting stat. You are not restricted to any particular spell list. You may not choose a spellcasting class. This is the limit of your magical aptitude. </p><p></p><p>3-4: Roll 1d20. This is the number of total levels you may take in spellcasting classes before you hit the limits of your aptitude. You may multiclass out to a non-spellcasting class with no ability restrictions once you hit your aptitude limit. If you choose to multiclass earlier,  you must follow normal multiclassing rules. If you choose not to take a spellcasting class, you still receive the benefits of #2, but lose those feats if you do take a spellcasting class. You retain any spells from the feats that match your spellcasting class as part of your spells known and lose the others.</p><p></p><p>Does that sound interesting? </p><p></p><p>Sent from my SM-G900P using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7225873, member: 6801311"] So this idea came to me for a high magic world where the majority of people have some magical ability. Thought I would see what people thought. Before character creation: Roll 1d4: 1. You are a Null, cut off from the Weave. Direct magic can't touch you. Good news? You can stand in a fireball and laugh as you stab the wizard through the heart. The wizard can still crush you with a tree using telekinesis though. Bad news? If you take am arrow to the knee, your cleric can't heal you unless he pulls out his healer kit. You cannot choose any class with a spellcasting ability 2. You have some talent in magic. You have the Magic Initiate and Ritual Caster feats. Choose your highest mental stat as your casting stat. You are not restricted to any particular spell list. You may not choose a spellcasting class. This is the limit of your magical aptitude. 3-4: Roll 1d20. This is the number of total levels you may take in spellcasting classes before you hit the limits of your aptitude. You may multiclass out to a non-spellcasting class with no ability restrictions once you hit your aptitude limit. If you choose to multiclass earlier, you must follow normal multiclassing rules. If you choose not to take a spellcasting class, you still receive the benefits of #2, but lose those feats if you do take a spellcasting class. You retain any spells from the feats that match your spellcasting class as part of your spells known and lose the others. Does that sound interesting? Sent from my SM-G900P using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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