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Interesting house rule from gabe@pennyarcade
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5222444" data-attributes="member: 4892"><p>I don't see a problem with the RAW. All of the listed action types have the term <em>usually</em> applied to them.</p><p></p><p><strong>Hour</strong></p><p></p><p><u>Streetwise</u> - normally a long-term information gathering action, I could see it used as a "Not an Action" knowledge check.</p><p></p><p><strong>Standard</strong></p><p></p><p><u>Bluff</u> - Has real combat impact in gaining CA and feats that allow quicker use in combat. When not used to gain CA I could see it treated similar to Diplomacy.</p><p><u>Heal</u> - Real combat impact. Could be a "Not an Action" knowledge check.</p><p><u>Intimidate</u> - Real combat impact, but I could see uses similar to Diplomacy.</p><p><u>Thievery</u> - Previous arguments to change this to a minor action are the most convincing. I would be more apt to split the difference and make it a move action. Although keeping this as a Standard Action makes sense to me as it's a focused activity.</p><p></p><p><strong>Part of a Move Action</strong> - all of these make perfect sense to me and I can't think of an alternate use that would change the action type.</p><p></p><p><u>Acrobatics</u></p><p><u>Athletics</u></p><p><u>Stealth</u></p><p></p><p><strong>Minor Action</strong> - for active uses, makes sense to me.</p><p></p><p><u>Insight</u></p><p><u>Perception</u> (post errata, of course)</p><p></p><p><strong>Not an Action</strong> - these aren't an action by RAW and seem like the Skills that would be most likely used to identify uses of combat scenery, so I'm not sure what his house rule really is...</p><p></p><p><u>Arcana</u></p><p><u>Dungeoneering</u></p><p><u>Endurance</u></p><p><u>History</u></p><p><u>Nature</u></p><p><u>Religion</u></p><p></p><p><strong>Not Noted</strong></p><p></p><p><u>Diplomacy</u> - Seems like this was left to the DM. Most likely used in Skill Challenges. But the skill text notes that the DM may call for a Diplomacy check. I would think this would be in reaction to something the character said. Speaking is a free action (within reason) and this is just a reactionary roll to what your character said. I could see similar rolls called for by the DM for Bluff and Intimidate that are merely reactionary rolls to free speaking actions.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5222444, member: 4892"] I don't see a problem with the RAW. All of the listed action types have the term [I]usually[/I] applied to them. [B]Hour[/B] [U]Streetwise[/U] - normally a long-term information gathering action, I could see it used as a "Not an Action" knowledge check. [B]Standard[/B] [U]Bluff[/U] - Has real combat impact in gaining CA and feats that allow quicker use in combat. When not used to gain CA I could see it treated similar to Diplomacy. [U]Heal[/U] - Real combat impact. Could be a "Not an Action" knowledge check. [U]Intimidate[/U] - Real combat impact, but I could see uses similar to Diplomacy. [U]Thievery[/U] - Previous arguments to change this to a minor action are the most convincing. I would be more apt to split the difference and make it a move action. Although keeping this as a Standard Action makes sense to me as it's a focused activity. [B]Part of a Move Action[/B] - all of these make perfect sense to me and I can't think of an alternate use that would change the action type. [U]Acrobatics[/U] [U]Athletics[/U] [U]Stealth[/U] [B]Minor Action[/B] - for active uses, makes sense to me. [U]Insight[/U] [U]Perception[/U] (post errata, of course) [B]Not an Action[/B] - these aren't an action by RAW and seem like the Skills that would be most likely used to identify uses of combat scenery, so I'm not sure what his house rule really is... [U]Arcana[/U] [U]Dungeoneering[/U] [U]Endurance[/U] [U]History[/U] [U]Nature[/U] [U]Religion[/U] [B]Not Noted[/B] [U]Diplomacy[/U] - Seems like this was left to the DM. Most likely used in Skill Challenges. But the skill text notes that the DM may call for a Diplomacy check. I would think this would be in reaction to something the character said. Speaking is a free action (within reason) and this is just a reactionary roll to what your character said. I could see similar rolls called for by the DM for Bluff and Intimidate that are merely reactionary rolls to free speaking actions. [/QUOTE]
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Interesting house rule from gabe@pennyarcade
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