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Interesting House Rules - Bonus Action for Skills - What are the Problems?
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<blockquote data-quote="jgsugden" data-source="post: 7381718" data-attributes="member: 2629"><p>I heard an interesting house rule recently that solves a number of problems in the game. I'm interested in some help issue spotting what problems it causes. What constitutes a problem? You decide.</p><p></p><p>The house rules: If you are proficient in a skill, any use of the skill that would normally require an action can be performed as an action or a bonus action.</p><p></p><p>Examples:</p><p>* If proficient in Stealth: You can cast invisibility, hide as a bonus action and then move. If not proficient, you can't cast invisibility and hide on the same turn, generally, which leads to a lot of invisible but known situations. </p><p>* If proficienct in Perception: You can make an ability check (rather than relying upon passive perception) when wandering through a dungeon by devoting your bonus action to it. </p><p>* If proficient in an Intelligence/Knowledge skill: You can make a check to recall something specific during combat by using your bonus action rather than your standard action.</p><p>* If proficient in Athletics/Acrobatics: You can try to escape a grapple *twice* during the same turn by using a bonus action and your 'normal' action (if you fail the first time). </p><p>* If proficient in Medicine: Stabilize an ally without losing your action by using your bonus action. </p><p></p><p>Clearly, this makes proficiency stronger, but does it BREAK the game anywhere? I like what it does for PCs to have these types of advantages when they are proficient, so far.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7381718, member: 2629"] I heard an interesting house rule recently that solves a number of problems in the game. I'm interested in some help issue spotting what problems it causes. What constitutes a problem? You decide. The house rules: If you are proficient in a skill, any use of the skill that would normally require an action can be performed as an action or a bonus action. Examples: * If proficient in Stealth: You can cast invisibility, hide as a bonus action and then move. If not proficient, you can't cast invisibility and hide on the same turn, generally, which leads to a lot of invisible but known situations. * If proficienct in Perception: You can make an ability check (rather than relying upon passive perception) when wandering through a dungeon by devoting your bonus action to it. * If proficient in an Intelligence/Knowledge skill: You can make a check to recall something specific during combat by using your bonus action rather than your standard action. * If proficient in Athletics/Acrobatics: You can try to escape a grapple *twice* during the same turn by using a bonus action and your 'normal' action (if you fail the first time). * If proficient in Medicine: Stabilize an ally without losing your action by using your bonus action. Clearly, this makes proficiency stronger, but does it BREAK the game anywhere? I like what it does for PCs to have these types of advantages when they are proficient, so far. [/QUOTE]
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